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Vampire Spawn Rogue

Vampire Spawn Rogue Creature4

CE Medium Undead Vampire

Senses Perception +12; darkvision

Languages Common, plus one regional language

Skills Acrobatics +11, Athletics +9, Intimidation +8, Society +5, Stealth +12

Str +3, Dex +5, Con +1, Int -1, Wis +3, Cha +2

AC 22; Fort +9, Ref +13, Will +11

HP 40, coffin restoration, fast Healing 5, negative Healing; Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire weaknesses; Resistances physical 5 (except silver)

Speed 25 feet, climb 25 feet

Melee [one-action] claw +14 (agile), Damage 1d8+6 slashing plus Grab

Drink Blood [one-action] (divine, necromancy) When Drinking Blood, the spawn regains 5 HP.

Sneak Attack The vampire spawn deals 1d6 extra precision damage to flat-footed creatures.


Vampires use their spawn for infiltration and reconnaissance.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.