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Vampire Bat Swarm

Vampire Bat Swarm Creature1

N Large Animal Swarm

Senses Perception +10; echolocation (precise) 20 feet, low-light vision

Skills Acrobatics +7, Athletics +4 (+7 to Climb), Stealth +7

Str +1, Dex +4, Con +1, Int -4, Wis +3, Cha -3

Echolocation A bat swarm can use its hearing as a precise sense at the listed range.

AC 15; Fort +6, Ref +9, Will +6

HP 11; Immunities precision, swarm mind; Weaknesses area damage 3, splash damage 3; Resistances bludgeoning 6, piercing 6, slashing 3

Speed 5 feet, fly 30 feet

Blood Feast [one-action] Each enemy in the bat swarm’s space takes 1d4 piercing damage (DC 16 basic Reflex save). Creatures that fail this save also take 1 persistent bleed damage.


Although the typical vampire bat has a wingspan of 7 inches and doesn’t pose a significant threat to larger prey alone (and indeed, these blood-drinkers can feed without their sleeping victims ever noticing), some unusually aggressive species of these bats hunt in deadly swarms. A churning cloud of vampire bats is much more dangerous than the sum of its individual parts and is capable of inflicting an overwhelming number of bleeding wounds in a frighteningly short span of time.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.