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Urdefhan Warrior

Urdefhan Warrior Creature3

NE Medium Humanoid Urdefhan

Senses Perception +9; greater darkvision

Languages Aklo, Daemonic, Undercommon

Skills Athletics +10, Intimidation +9, Religion +7, Survival +7

Str +3, Dex +1, Con +2 Int +0, Wis +2, Cha +2

Items composite longbow (20 arrows), rhoka sword, studded leather

AC 18; Fort +9, Ref +8, Will +9

HP 55, negative healing; Immunities death effects, disease, fear; Weaknesses positive 5

Necrotic Decay (divine, necromancy, negative) When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot emanation around the body. This gas deals 3d6 negative damage to creatures in this area as their flesh curdles and rots as well (DC 17 basic Fortitude save).

Attack of Opportunity [reaction]

Speed 25 feet

Melee [one-action] rhoka sword +12 (deadly 1d8, two-hand 1d10), Damage 1d8+6 slashing

Melee [one-action] jaws +12, Damage 1d6+6 piercing plus Wicked Bite

Ranged [one-action] composite longbow +10 (deadly 1d10, propulsive, range increment 100 feet, volley 30 feet), Damage 1d8+4 piercing

Divine Innate Spells DC 17, attack +9; 2nd death knell; 1st feather fall (at will, self only), ray of enfeeblement

Ravenous Attack [two-actions] The urdefhan makes one rhoka sword Strike and one jaws Strike against a single creature. Its multiple attack penalty doesn’t increase until after both attacks.

Wicked Bite [one-action] Requirements The urdefhan damaged a creature with a jaws Strike on its last action; Effect The urdefhan maintains contact, turning the creature’s flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 20 Fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

  • Drain Blood The urdefhan drinks some of the creature’s blood. On a failed save, the creature is drained 1 and the urdefhan regains 5 HP (or, on a critical failure, it’s drained 2 and the urdefhan regains 10 HP).
  • Drain Vitality (necromancy) The urdefhan draws out some of the creature’s vital essence. The creature becomes enfeebled 1 for 1 hour on a failed save (or enfeebled 2 for 1 hour on a critical failure).


From the moment they are born, urdefhans are prepared for war. Urdefhan warriors are among the least powerful urdefhans one might encounter outside of their eerie underground cities.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.