Thrasfyr

Thrasfyr Creature17

Rare CE Huge Beast Fire Tane

Senses Perception +31; darkvision, see invisibility

Languages Aklo, Sylvan

Skills Athletics +34, Intimidation +31

Str +9, Dex +5, Con +9, Int -3, Wis +6, Cha +6

Planar Acclimation The thrasfyr always treats the plane it is located on as its home plane.


AC 40; Fort +35, Ref +28, Will +27; +1 status to all saves vs. magic

HP 350, regeneration 25 (deactivated by acid or cold); Immunities fire; Weaknesses cold + 15, cold iron 15; Resistances physical 15 (except cold iron)


Speed 40 feet, climb 40 feet; air walk

Melee [one-action] chain +34 (magical, reach 15 feet), Damage 3d10+17 bludgeoning plus Improved Knockdown

Melee [one-action] jaws +32 (magical, reach 10 feet), Damage 3d6+15 piercing plus 3d6 fire

Melee [one-action] claw +32 (agile, magical, reach 10 feet), Damage 3d8+15 slashing

Melee [one-action] horn +32 (fatal d12, magical, reach 10 feet), Damage 3d12+15 piercing

Primal Innate Spells DC 37; 9th teleport (self and rider only); Constant (4th) air walk; (2nd) see invisibility

Breath Weapon [two-actions] The thrasfyr’s serpent tail breathes a blast of flame in a 50-foot cone, dealing 10d12 fire damage (DC 40 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.

Rider’s Bond [one-action] (divination, mental, primal) The thrasfyr designates one creature as its rider by touching the rider with its claw. The thrasfyr and rider can communicate with each other telepathically at any range on the same plane and are aware of each other’s present state, direction from each other, distance from each other, and any conditions affecting either.

Tangling Chains [two-actions] (incapacitation, primal, transmutation) The thrasfyr thrashes its chains in all directions. Each creature in a 15-foot emanation takes 18d6 bludgeoning damage (DC 38 basic Reflex save); creatures that fail are immobilized until the start of the thrasfyr’s next turn. The thrasfyr can’t use Tangling Chains or make chain Strikes for 1d4 rounds.

Whirling Frenzy [two-actions] The thrasfyr makes a jaws Strike, a horn Strike, and two claw Strikes, each against a different target. Each attack counts toward the thrasfyr’s multiple attack penalty, but the penalty doesn’t increase until after all the attacks.

About

Originally engineered by the Eldest as living weapons, the Tane are a group of mythical creatures whose might is capable of bringing entire cities to heel. The jabberwock and the sard are two other examples of the Tane in this book, but others include creatures like the bandersnatch, the jubjub bird, and arguably the most powerful of them all, the unique monster known as Leviathan.

As bizarre in appearance as they are ferocious, thrasfyrs resemble six-limbed bears with bull-like horns, draconic scales, and a fire-breathing serpent for a tail. Every thrasfyr is wrapped in animated chains psychically linked to the creature’s mind.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.