Tentacle Beast

Tentacle Beast Creature3

Uncommon NE Medium Aberration

Senses Perception +12; lifesense 120 feet

Languages Undercommon (Can’t speak)

Skills Acrobatics +13, Athletics +10, Stealth +9

Str +3, Dex +4, Con +4, Int +1, Wis +3, Cha +1


AC 18; Fort +9, Ref +9, Will +12

HP 53; Immunities blind, electricity, paralyzed; Weaknesses Electroreception

Electroreception A tentacle beast’s lifesense functions by way of electrical reception, which can be shorted out. Although they are immune to electricity, if a tentacle beast would have taken 25 points or more points of electricity damage in a single round, the monster must make a DC 15 Fortitude save or lose its lifesense for 1d4 rounds, effectively blinding it.


Speed 5 feet, fly 25 feet

Melee [one action] beak +10 Damage 1d10+8 piercing

Melee [one action] tentacle +12 (agile, reach 10 feet) Damage 1d8+4 bludgeoning plus Grab plus paralysis

Paralysis (incapacitation) A creature struck by a tentacle beast’s tentacle is paralyzed unless it succeeds at a DC 18 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.

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