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Spectator Creature4

Uncommon LN Medium Aberration

Senses Perception +11; darkvision

Languages Common; telepathy 120 feet

Skills Acrobatics +10, Arcana +8, Deception +8, Diplomacy +8, Stealth +8, Planes Lore +10

Str +2, Dex +5, Con +3, Int +3, Wis +2, Cha +4

AC 20; Fort +11, Ref +13, Will +14; +1 status to all saves vs. magic

HP 63, fast healing 10; Immunities prone; Weaknesses Eye Stalks

Eye Stalks Critical hits with piercing or slashing weapons against the gazer spectator or blind a random eye stalk which disables one Eye Ray power selected at random.

Spell Turning [reaction] Trigger A creature standing within a 90 foot cone projected by the spectator’s central eye casts a spell that targets the spectator. Frequency one per round Effect DC 21 The spectator attempts to counteract the spell, with a success resulting in the spell being turned back on the caster.

Speed 5 feet, fly 20 feet

Melee [one action] bite +12, Damage 2d6+5 piercing

Arcane Innate Spells DC 18; 7th Plane Shift; 2nd Create Food; 1st Create Water

Eye Rays [one action] Frequency twice per round. Effect DC 21, attack +13; The spectator can shoot a magical ray with a range of 60 feet from one of its eye stalks at a single target. Each eye can only target one creature per round. Each of the spectator’s eyes produces the effect of one of the following spells: confusion, fear (heightened to 2nd Level), harm (heightened to 2nd level), paralyze.

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