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Solifugid, Giant

Giant Solifugid Creature1

N Medium Animal

Perception +6; darkvision

Skills Acrobatics +8, Athletics +6, Stealth +6 (+10 in deserts)

Str +1, Dex +3, Con +3, Int -5, Wis +1, Cha -4

AC 16; Fort +6, Ref +8, Will +4

HP 20

Speed 35 feet, climb 25 feet

Melee [one-action] jaws +8, Damage 1d10+1 piercing

Melee [one-action] claw +8 (agile, reach 10 feet), Damage 1d8+1 slashing

Pounce [one-action] The giant solifugid Strides and makes a Strike at the end of that movement. If the giant solifugid began this action hidden, it remains hidden until after this ability’s Strike.

Rend [one-action] claw


Giant solifugids are monstrous vermin with six legs and two large feeding appendages easily mistaken for an additional pair of legs. They are often called camel spiders, sun spiders, or wind scorpions, despite the fact that they are neither spiders nor scorpions.

The smallest of giant solifugids are still large enough to harry desert traders and their mounts.

Most species of solifugid lay their eggs in burrows. The female doesn’t eat while guarding her eggs, and thus fights even more aggressively against any creatures she deems potential threats to her brood. The bodies of wayward adventurers often litter such burrows, though the risks of exploring such treasure-laden nests often deter fortune-hunters from trying their luck with such caches.

Section 15: Copyright Notice

Pathfinder Adventure Path #149: Against the Scarlet Triad © 2019, Paizo Inc.; Authors: John Compton, with Tim Nightengale and James L. Sutter.