Skeleton Guard

Skeleton Guard Creature -1

NE Medium Mindless Skeleton Undead

Senses Perception +2; darkvision

Skills Acrobatics +6, Athletics +3

Str +2, Dex +4, Con +0, Int -5, Wis +0, Cha +0

Items scimitar, shortbow (20 arrows)


AC 16; Fort +2, Ref +8, Will +2

HP 4, negative Healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5


Speed 25 feet

Melee [one-action] scimitar +6 (forceful, sweep), Damage 1d6+2 slashing

Melee [one-action] claw +6 (agile, finesse), Damage 1d4+2 slashing

Ranged [one-action] shortbow +6 (deadly 1d10, range increment 60 feet, reload 0), Damage 1d6 piercing

About

The most common skeletal minions are mere guardians.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.