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Skeletal Titan

Skeletal Titan Creature13

NE Gargantuan Mindless Skeleton Undead

Perception +19; darkvision

Skills Athletics: +28

Str +9, Dex +3, Con +4, Int -5, Wis +2, Cha -1


AC 33; Fort +23, Ref +24, Will +21

HP 210, negative healing; ; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 15, slashing 15


Speed 40 feet; air walk

Melee [one-action] mountain sword +26 (reach 20 feet), Damage 3d12+13 bludgeoning

Melee [one-action] claw +26 (agile, reach 15 feet), Damage 3d8+13 bludgeoning

Melee [one-action] foot +26 (reach 15 feet), Damage 3d8+13 bludgeoning

Ranged [one-action] bone +24 (brutal, range increment 60 feet), Damage 2d10+13 plus bone debris

Divine Innate Spells DC 31; Constant (7th) air walk

Bone Debris The bones a skeletal titan throws are large enough to clutter the battlefield. When the skeletal titan hits a creature with a bone attack, the projectile becomes difficult terrain in the square the creature occupies (or, if the creature occupies more than one square, one square it occupies of the titan’s choice). If the titan misses with a bone attack, instead a random square adjacent to the creature becomes difficult terrain.

Mountain Slam [three-actions] The skeletal titan slams its mountain sword into the ground. The shock wave reverberates, dealing mountain sword damage to all creatures in a 20-foot line (DC 34 basic Reflex save). Those who fail are also knocked prone.

Trample [three-actions] The skeletal titan Strides up to double its Speed and can move through the spaces of creatures of size Huge or smaller, Trampling each creature whose space it enters. The skeletal titan can attempt to Trample the same creature only once in a single use of Trample. The skeletal titan deals the damage of a foot Strike, but trampled creatures can attempt a basic Reflex save at DC 34 (no damage on a critical success, half damage on a success, double damage on a critical failure).

About

Only the powerful and foolish would raise the bones of a mighty titan or similarly gargantuan creature as a skeleton. Skilled practitioners see this as a waste of a powerful body and imbue them with air walking magic based on those of titans, while the wise know it’s nearly impossible to control such a colossus and that it’s just as likely to crush its creator underneath its mighty foot as it is to smite their foes.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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