Home >Creatures >

Skeletal Mage

Skeletal Mage Creature5

NE Medium Skeleton Undead

Perception +9; darkvision

Languages Necril

Skills Arcana +14, Stealth +13

Str +2, Dex +4, Con +0, Int -1, Wis +2, Cha +0


AC 21; Fort +9, Ref +11, Will +13

HP 60, negative healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10


Speed 25 feet

Melee [one-action] claw +11 (agile, finesse), Damage 2d8+2 slashing

Arcane Innate Spells DC 22, attack +14; 3rd lightning bolt, magic missile, paralyze; 2nd acid arrow, enlarge, telekinetic maneuver; 1st burning hands (×2), grease, shocking grasp; Cantrips (3rd) produce flame, ray of frost

About

Rarely, the bones of a spellcaster can be used to create a skeleton that retains a limited ability to cast spells. These spells are almost always offensive in nature, and the skeletal mage uses them with reckless abandon. Skeletal mages are often misidentified as liches, and while not nearly as cunning or deadly, they still pose a significant threat to their foes.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

This is not the complete license attribution - see the full license for this page