Skeletal Hulk

Skeletal Hulk Creature7

NE Huge Mindless Skeleton Undead

Senses Perception +16; darkvision

Skills Athletics +20, Intimidation +15

Str +7, Dex +2, Con +4, Int -5, Wis +2, Cha +2

AC 25; Fort +15, Ref +15, Will +13

HP 105, negative Healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5

Speed 30 feet [one-action] Melee claw +18 (agile, reach 10 feet), Damage 2d6+11 slashing

Broad Swipe [two-actions] As skeletal giant, but with its claw Strike.

Massive Rush [two-actions] The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically Shoves the target 10 feet.


Huge giants and other enormous creatures make powerful skeletons.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.