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Silent Stalker

Silent Stalker Creature13

LN Small Undead

Perception +24; darkvision, sense murderer

Languages any one spoken in life by their murderer (typically Common; can’t speak)

Skills Athletics +27, Intimidate +24, Stealth +28

Str +8, Dex +5, Con +3, Int +0, Wis +5, Cha +3

Sense Murderer (detection, divination, occult) A silent stalker knows the direction of their murderer (as long as both are on the same plane), but not the distance.


AC 34; Fort +22, Ref +24, Will +22

HP 220, negative healing; Immunities death effects, disease, paralyzed, poison, sleep; Resistances physical 15 (except slashing)

Silent Aura (aura, illusion, occult) 10 feet. A silent stalker makes no sound, preventing creatures from noticing them using hearing or a similar sense alone. This silence stops all sound within it or passing through. The silent stalker and all creatures in the aura can’t use sonic attacks or actions that have the auditory trait; this prevents creatures from casting spells with verbal components or activating items with command components.

Self-Loathing (emotion, mental, visual) If a silent stalker sees their own reflection or any object important to them in life, they must attempt a DC 33 Will save.

Critical Success The silent stalker is unaffected and can no longer be affected by that reflection or object in this way.

Success The silent stalker is distracted by self-loathing and is slowed 1 for 1 round.

Failure The silent stalker becomes fascinated by the source of their self-loathing and does everything they can to destroy it until the end of their next turn.

Critical Failure The silent stalker becomes immobilized as long as the source of their self-loathing is apparent, until they’re attacked, or until they see their murderer.

Undying Vendetta (emotion, necromancy, occult) If the silent stalker’s murderer dies, the silent stalker is immediately destroyed. A silent stalker that can’t sense their murderer must attempt a DC 11 flat check once every 24 hours to avoid becoming immobilized and prone; they immediately rise again once they can sense their murderer. A murderer who becomes undead does not trigger the silent stalker’s destruction until the murderer is finally destroyed. The silent stalker gains a +2 status bonus to checks and DCs against their murderer.


Speed 25 feet

Melee [one-action] claw +27 (agile), Damage 3d8+14 bludgeoning plus Grab

Constrict [one-action] The silent stalker deals 3d8+7 bludgeoning damage to any number of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with DC 33.

Implacable Advance[two-actions] The silent stalker Strides twice and makes a claw Strike; they can ignore difficult terrain during these Strides if they advance toward their murderer. If they Strike and Grab their murderer this turn, they can Constrict as a free action immediately after the Grab.

About

When a person is betrayed and killed in a way that their voice was silenced (such as through strangulation by a lover or close confidante), they might come back as a silent stalker. A silent stalker is a horrifying, twisted likeness of the person they were in life, with one obvious difference: the silent stalker has no mouth, simply a smooth patch of flesh where a mouth should be. Sound is suppressed in an area around a silent stalker, but once someone notices the quiet, it’s often too late.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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