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Sewer Ooze

Sewer Ooze Creature1

N Medium Mindless Ooze

Senses Perception +3; motion sense 60 feet, no vision

Skills Stealth +1 (+4 in sewers)

Str +2, Dex -5, Con +4, Int -5, Wis +0, Cha -5

Motion Sense A sewer ooze can sense nearby motion through vibration and air movement.

AC 8; Fort +9, Ref +1, Will +3

HP 40; Immunities acid, critical hits, mental, precision, unconscious, visual

Speed 10 feet

Melee [one-action] pseudopod +9; Damage 1d6+1 bludgeoning plus 1d4 acid

Filth Wave [one-action] Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a -10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.


These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.