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Sea Drake

Sea Drake Creature6

NE Large Amphibious Dragon Water

Senses Perception +14; darkvision, scent (imprecise) 30 feet

Languages Draconic

Skills Acrobatics +14, Athletics +16, Stealth +12

Str +6, Dex +2, Con +4, Int -1, Wis +2, Cha +0

AC 24; Fort +16, Ref +14, Will +12

HP 95; Immunities electricity, paralyzed, sleep

Electrified Blood [reaction] (electricity) Trigger An adjacent creature deals piercing or slashing damage to the sea drake; Effect An arc of electricity courses through the sea drake’s blood. The triggering creature takes 1d6 electricity damage.

Speed 15 feet, fly 40 feet, swim 50 feet

Melee [one-action] jaws +17, Damage 2d8+9 piercing plus briny wound

Melee [one-action] tail +17 (agile, reach 10 feet), Damage 2d6+9 bludgeoning

Ball Lightning Breath [two-actions] (arcane, electricity, evocation) The sea drake spews a ball of electricity that strikes a primary target within 100 feet, dealing 7d6 electricity damage (DC 24 basic Reflex save). The lightning then arcs to up to three secondary targets within 30 feet of the primary target, striking the closest available targets first. The secondary bolts each strike one secondary target and deal the same rolled damage value as the primary bolt (DC 22 basic Reflex save). The sea drake can’t use Ball Lightning Breath again for 1d6 rounds.

Briny Wound A sea drake’s saliva carries a large quantity of salt, making its bite wounds even more painful. When a creature takes damage from a sea drake’s jaws Strike, the creature must attempt a DC 24 Fortitude save; the creature is then temporarily immune to briny wound for 1 minute.

Critical Success The creature is unaffected.

Success The creature is sickened 1.

Failure The creature is sickened 2.

Critical Failure The creature is sickened 2 and slowed 1 as long as it’s sickened.

Capsize [one-action] (attack) The drake tries to capsize an adjacent aquatic vessel of its size or smaller. The drake must succeed at an Athletics check with a DC of 25 (reduced by 5 for each size smaller the vessel is than the drake) or the pilot’s Sailing Lore DC, whichever is higher.

Draconic Frenzy [two-actions] The sea drake makes one jaws Strike and two tail Strikes in any order.

Speed Surge [one-action] Frequency three times per day; Effect The sea drake Strides, Flies, or Swims twice.


Long and slender, sea drakes have fins down the length of their backs and webbing between their talons, making them just as adapted for gliding through ocean waves as the skies above. More solitary than most drakes, they hunt and live alone. Although most sea drakes make their roosts high on ocean-facing cliffs, it isn’t unheard of for them to dwell in underwater caves, living entirely aquatic lives.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.