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Sea Devil Brute

Sea Devil Brute Creature4

LE Medium Amphibious Humanoid Sea Devil

Senses Perception +7; darkvision, wavesense 30 feet

Languages Aquan; shark commune 150 feet

Skills Athletics +12 (+15 to Swim), Intimidation +9, Survival +9

Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0

Items trident

Shark Commune (mental, telepathy) As sea devil scout.


AC 21; Fort +13, Ref +11, Will +9

HP 60


Speed 25 feet, swim 35 feet

Melee [one-action] trident +14, Damage 1d8+8 piercing

Melee [one-action] claw +14 (agile), Damage 1d6+6 slashing

Melee [one-action] jaws +14, Damage 1d8+6 piercing

Ranged [one-action] trident +11 (thrown 20 feet), Damage 1d8+8 piercing Blood Frenzy [free-action] (rage) As sea devil scout, 11 temporary HP.

Bloodletting As sea devil scout.

Unimpeded Throw A sea devil brute can use thrown ranged weapons underwater with no penalty due to range increment.

About

Physically imposing sea devils are equipped with some of the best weaponry the community can find, though most are happy to rend their foes using tooth and nail.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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