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Sceaduinar Creature7

Rare NE Medium Aberration Negative

Senses Perception +15; greater darkvision, lifesense 120 feet

Languages Aklo

Skills Acrobatics +17, Athletics +13, Intimidation +13, Occultism +15, Stealth +17

Str +2, Dex +6, Con +4, Int +2, Wis +4, Cha +0

AC 25; Fort +16, Ref +18, Will +14; +1 status to all saves vs. magic

HP 100, negative healing; Immunities death effects, drained; Weaknesses good 10, Resistances physical 5 (except adamantine)

Void Child Sceaduinars have neither souls nor the ability to create. A sceaduinar is immune to effects that target a soul (such as bind soul or resurrect) or that require knowledge of a creature’s identity (such as scrying), and critically fails Crafting checks.

Wing Flash [reaction] Trigger A creature attempts a melee attack against a sceaduinar or an Acrobatics check to Tumble Through the sceaduinar’s space; Effect The sceaduinar flexes its wings to emit a brief pulse of negative energy that deals 4d6 negative damage to the triggering creature (DC 22 basic Reflex save).

Speed 30 feet, fly 60 feet

Melee [one-action] jaws +18 (agile, finesse, magical), Damage 2d6+4 piercing plus 2d6 negative and drain life

Melee [one-action] wing +18 (agile, finesse, magical, reach 10 feet), Damage 2d6+4 slashing plus 2d6 negative

Occult Innate Spells DC 25; 4th darkness, dimension door, dispel magic, harm; 3rd grim tendrils, harm (-3); 2nd silence; Cantrips (4th) chill touch

Drain Life (necromancy, occult) When the sceaduinar damages a living creature with its jaws Strike, the sceaduinar gains 5 temporary Hit Points and the creature must succeed at a DC 25 Fortitude save or become drained 1. Further damage dealt to the creature by the sceaduinar increases the drained value by 1 on a failed save, to a maximum of drained 4.

Entropic Touch Negative damage dealt by a sceaduinar damages undead and creatures with negative healing as if it were positive damage. The sceaduinar’s melee Strikes have the benefits of the ghost touch property rune on attacks against incorporeal undead.


Strange creatures born from jagged crystals in the heart of the Negative Energy Plane, sceaduinar are fueled by its negative energy and driven to extinguish all life. Resembling crystalline gargoyles with serrated limbs and sharp, bat-like faces, sceaduinar stand about 7 feet tall and weigh around 100 pounds.

These malevolent beings sometimes gather in great packs of their own kind. Despite their intelligence, they act like cunning, feral beasts for the most part, though they occasionally build tools to aid them in extinguishing life. Sceaduinar sail through the great voids of their home plane, seeking to destroy any sparks of life that find their way into that deadly realm-even the twisted sparks found in undead creatures.

When they discover portals to other planes, sceaduinar swarm through in great numbers, slaughtering all they come across. While dwelling outside the Negative Energy plane is uncomfortable for sceaduinar, they can exist for extended periods of time apart from their home. Of course, the feeling of a plane where negative energy isn’t the rule doesn’t improve these creatures’ attitude, and as a result, they tend to be particularly cruel and violent when encountered in such realms.

Sceaduinar congregate on the great crystalline knots of negative energy that accrete in the Negative Energy Plane. Sceaduinar prod treelike crystal growths to produce dangerous items akin to spheres of annihilation or great structures that echo with eerie chimes. Sceaduinar also stimulate these aggregations of crystals to yield other sceaduinar and similar hateful creatures of unlife.

Those rescued from death in the burning sands often recount the same dying vision: a strange, silver-eyed woman whose scarlet silk tents stand on the back of a colossal black scorpion, riding out of a shattered city and leading an army of the dead across a sea of glass toward the world of the living. Millennium-old paintings on the walls of rediscovered tombs depict a similar desert rider. The identity of this red-robed woman is unknown.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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