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Relictner Eroder

Relictner Eroder Creature12

Rare LE Medium Dwarf Humanoid Mortic

Perception +23; darkvision, lair sense

Languages Common, Dwarven, Necril

Skills Athletics +25, Crafting +22, Intimidation +19, Survival +23, Thievery +20

Str +7, Dex +2, Con +7, Int +4, Wis +5, Cha +1

Items broken chain mail, broken dwarven war axe

Lair Sense (detection, divination, divine) The relictner bonds with a single structure they consider their lair, such as a house, temple, or ruin. A relictner is aware of any creature that enters the lair, and the direction and approximate distance to the creature. If the lair is destroyed, the relictner can bond with a new lair by residing within a structure they own or claim for 1 week.

AC 32; Fort +25, Ref +18, Will +21

HP 265, negative healing

Consecration Vulnerability A relictner in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by sanctified ground, is slowed 1.

Weathering Aura (aura, divine, transmutation) 60 feet. The relictner radiates an aura of degradation. All objects in the area have their Hardness reduced by 10, to a minimum of 0, for as long as they remain in the aura and for 1 round after leaving it. The relictner can’t deactivate this aura.

Speed 20 feet

Melee [one-action] eroding touch +26 (unarmed), Damage 3d12+10 acid

Ranged [one-action] targeted collapse +21 (trip, versatile piercing), Damage 3d10+3 bludgeoning

Crumble [two-actions] (divine, transmutation) The relictner erodes an object within 30 feet, dealing 3d10 bludgeoning damage to it, with a DC 31 basic Reflex save if the object is attended.

Death Gasp [one-action] (divine, necromancy) The relictner draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The relictner gains the undead trait and becomes immune to bleed, death effects, disease, paralyzed, poison, and sleep. Any such effects the relictner is currently inflicted with are suspended but take effect again once they take a breath. Death Gasp lasts as long as the relictner holds their breath (up to 12 rounds).

Demolition [three-actions](divine, evocation) The relictner bellows in fury, causing the surrounding structure to collapse. All creatures in a 30-foot emanation take 8d10 bludgeoning damage from falling debris (DC 31 basic Reflex save). A creature that fails its save is knocked prone. The area becomes difficult terrain. The relictner can’t use Demolition again for 1d4 rounds.


Regardless of age, relictners look like ancient dwarves with deep wrinkles, sparse white hair, and decrepit forms. As their bodies degrade, so too do their surroundings, with even the finest architecture crumbling to ruins.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.