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Red Slaad

Red Slaad Creature7

CN Large Monitor Slaad

Senses Perception +16; darkvision
Languages Slaad
Skills Acrobatics +15, Athletics +17, Intimidate +14, Stealth +13
Str +6, Dex +4, Con +5, Int +1, Wis +3, Cha +3

AC 24; Fort +18, Ref +12, Will +15; +1 status to all saves vs. magic
HP 99, fast healing 5; Weakness lawful 5; Immune sonic; Resistances acid 5, cold 5, electricity 5, fire 5

Entropic Aura (aura, chaos) 5 feet. Madness and chaos radiate from the slaad, warping the fabric of reality and confusing the fragile minds of mortals. Whenever a non-slaad rolls a d20, it must roll twice and take the worse of the two rolls.

Insanity (chaos, mental) All slaad have chaotic, ever-shifting minds. Any non-chaotic creature that makes mental contact with a slaad (such as by telepathy, or the mind reading or mind probe spell) must succeed a DC 25 Will save or become confused.

Speed 30 feet

Melee [one action] bite +18 (chaotic, reach 10 feet) Damage 2d10+9 piercing plus 1d6 chaotic

Melee [one action] claws +17 (agile, chaotic, reach 10 feet) Damage 2d8+6 slashing plus 1d6 chaotic plus Implant

Divine Innate Spells DC 22; 4thdimension door (at will)

Hideous Croak [one action] (auditory, incapacitation, sonic) Frequency once per minute. Effect The red slaad emits a load croak. Each non-slaad creature within a 30-foot burst must attempt a DC 25 Will save. On a failure, the creature is stunned 2, and on a critical failure, it’s stunned 3.

Implant (disease) A red slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 20 Fortitude save to avoid implantation. Unless removed or cured the egg gestates for one week. Twenty-four hours before the egg fully matures, the victim falls extremely ill and becomes drained 5. When the egg has finished gestating, it hatches into a slaad tadpole that eats its way out, killing the host. The tadpole eventually matures into a blue slaad (or a green slaad, if the victim was an arcane spellcaster). A DC 25 Medicine check rids the victim of the pellet. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. A remove disease spell (or similar effect) instantly halts an infestation, but immunity to disease offers no protection, as the infestation itself is caused by a parasite.

Pounce [one action] The red slaad Strides and makes a claw Strike at the end of that movement. If the red slaad began this action hidden, it remains hidden until after the attack.

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