Red Dragon

Young Red Dragon Creature 10

CE Large Dragon Fire

Senses Perception +20; darkvision, scent (imprecise) 60 feet, smoke vision

Languages Common, Draconic

Skills Acrobatics +15, Arcana +17, Athletics +22, Deception +19, Diplomacy +19, Intimidation +21, Stealth +17

Str +6, Dex +1, Con +4, Int +1, Wis +2, Cha +3

Smoke Vision Smoke doesn’t impair a red dragon’s vision; it ignores the concealed condition from smoke.


AC 30; Fort +21, Ref +18, Will +19

HP 210; Immunities fire, paralyzed, sleep; Weaknesses cold 10

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 27

Attack of Opportunity [reaction] Jaws only.


Speed 40 feet, fly 120 feet

Melee [one-action] jaws +23 (fire, reach 10 feet), Damage 2d12+12 piercing plus 2d6 fire

Melee [one-action] claw +23 (agile), Damage 2d10+12 slashing

Melee [one-action] tail +21 (reach 15 feet), Damage 2d12+10 slashing

Melee [one-action] wing +21 (agile, reach 10 feet), Damage 1d10+10 slashing

Arcane Innate Spells DC 27; Cantrips (4th) detect magic, read aura

Breath Weapon [two-actions] (arcane, evocation, fire) The dragon breathes a blast of flame that deals 11d6 fire damage in a 40-foot cone (DC 30 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one wing Strike in any order.

Draconic Momentum The dragon recharges its Breath Weapon whenever it scores a critical hit with a Strike.

Adult Red Dragon Creature 14

CE Huge Dragon Fire

Senses Perception +26; darkvision, scent (imprecise) 60 feet, smoke vision

Languages Common, Draconic, Dwarven, Orcish

Skills Acrobatics +23, Arcana +25, Athletics +29, Deception +25, Diplomacy +25, Intimidation +27, Stealth +23

Str +7, Dex +3, Con +6, Int +3, Wis +4, Cha +5

Smoke Vision As young red dragon.


AC 37; Fort +28, Ref +25, Will +26; +1 status to all saves vs. magic

HP 305; Immunities fire, paralyzed, sleep; Weaknesses cold 15

Dragon Heat (arcane, aura, evocation, fire); 5 feet, 3d6 fire damage (DC 30 basic Reflex)

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 33

Attack of Opportunity [reaction] Jaws only.


Speed 50 feet, fly 150 feet

Melee [one-action] jaws +29 (fire, magical, reach 15 feet), Damage 3d12+15 piercing plus 2d6 fire

Melee [one-action] claw +29 (agile, magical, reach 10 feet), Damage 3d10+15 slashing

Melee [one-action] tail +27 (magical, reach 20 feet), Damage 3d12+13 slashing

Melee [one-action] wing +27 (agile, magical, reach 15 feet), Damage 2d10+13 slashing

Arcane Innate Spells DC 35; 4th suggestion; Cantrips (6th) detect magic, read aura

Breath Weapon [two-actions] (arcane, evocation, fire); The dragon breathes a blast of flame that deals 15d6 fire damage in a 50-foot cone (DC 36 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] As young red dragon.

Draconic Momentum As young red dragon.

Ancient Red Dragon Creature 19

Uncommon CE Huge Dragon Fire

Senses Perception +35; darkvision, scent (imprecise) 60 feet, smoke vision

Languages Abyssal, Common, Draconic, Dwarven, Jotun, Orcish

Skills Acrobatics +30, Arcana +35, Athletics +37, Deception +35, Diplomacy +35, Intimidation +37, Stealth +33

Str +9, Dex +5, Con +8, Int +5, Wis +6, Cha +7

Smoke Vision As young red dragon.


AC 45; Fort +35, Ref +32, Will +35; +1 status to all saves vs. magic

HP 425; Immunities fire, paralyzed, sleep; Weaknesses cold 20

Dragon Heat (arcane, aura, evocation, fire); 10 feet, 4d6 fire damage (DC 39 basic Reflex)

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 40

Attack of Opportunity [reaction] Jaws only.

Redirect Fire [reaction] (abjuration, arcane); Trigger A creature within 100 feet casts a fire spell, or a fire spell otherwise comes into effect from a source within 100 feet. Effect The dragon makes all the choices to determine the targets, destination, or other effects of the spell, as though it were the caster.


Speed 60 feet, fly 180 feet

Melee [one-action] jaws +37 (fire, magical, reach 20 feet), Damage 4d10+17 piercing plus 3d6 fire

Melee [one-action] claw +37 (agile, magical, reach 15 feet), Damage 4d8+17 slashing

Melee [one-action] tail +35 (magical, reach 25 feet), Damage 4d10+15 slashing

Melee [one-action] wing +35 (agile, magical, reach 20 feet), Damage 3d8+15 slashing

Arcane Innate Spells DC 42; 8th wall of fire (at will); 4th suggestion (at will); Cantrips (9th) detect magic, read aura

Breath Weapon [two-actions] (arcane, evocation, fire) The dragon breathes a blast of flame that deals 20d6 fire damage in a 60-foot cone (DC 42 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.

Draconic Frenzy [two-actions] As young red dragon.

Draconic Momentum As young red dragon.

Manipulate Flames [one-action] (arcane, concentrate, transmutation); The red dragon attempts to take control of a magical fire or a fire spell within 100 feet. If it succeeds at a counteract check (counteract level 10, counteract modifier +32), the original caster loses control of the spell or magic fire, control is transferred to the dragon, and the dragon counts as having Sustained the Spell with this action (if applicable). The dragon can choose to end the spell instead of taking control, if it chooses.

About

The largest and most powerful of the chromatic dragons, red dragons are a menace to civilizations everywhere, and their strength is rivaled only by their arrogance. Red dragons see themselves as regents and overlords of all dragonkind.

With their crowns of crimson spikes and their command of blistering flame, this is no haughty boast in their eyes—only unquestioned fact.

Red dragons don’t deign to speak with lesser creatures; they simply dominate and burn, enslaving weaker creatures to act as servants and to look after their lairs while the dragons slumber away. They take pleasure in dominating these creatures, and they demand tribute from their supplicants. Those who anger or disappoint end up eaten or reduced to ash. They command their enslaved minions to constantly build onto their lairs, carving out new tunnels and designing cunning traps that ensure the dragon’s security.

Driven by their arrogance, red dragons are the most likely of the chromatic dragons to ravage settlements.

They want the world to see them in their rightful place as powerful tyrants, and they delight in threatening all other creatures. They have no qualms about bullying, manipulating, or killing to complete their goals—or simply intimidating others through a public display of brutality and dominance.

As legendary as the brutishness of red dragons is the magnificence of their hoards of gold. Their lairs are often situated in dangerous places, with volcanoes being a favorite spot, as they find them foreboding and the constant warmth is comfortable. No matter the locale, red dragons sleep on a litter of coins and other treasures, which they zealously guard. Sometimes, the dragon’s internal heat causes these Precious metals to fuse together.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.