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Radiant Warden

Radiant Warden Creature17

Uncommon N Gargantuan Construct

Senses Perception +30; darkvision

Languages any one ancient language

Skills Arcana +32, Astronomy Lore +36, Athletics +33, Occultism +32

Str +9, Dex +6, Con +5, Int +6, Wis +5, Cha +0

AC 40; Fort +32, Ref +29, Will +28

HP 300; Immunities bleed, death effects, disease, doomed, drained, fatigued, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious; Resistances mental 15, physical 15 (except adamantine)

Gatekeeper Aura (abjuration, aura, occult) 60 feet. A creature that uses a teleportation ability within the aura’s emanation or enters it via a teleportation ability must succeed a DC 38 Will save or become sickened 1 and have its destination changed to a point of the radiant warden’s choosing within the emanation. On a successful save, the + creature arrives as intended but is still sickened 1.

Speed 30 feet, fly 30 feet

Melee [one-action] hammer +32 (magical, reach 15 feet, shove), Damage 3d12+15 bludgeoning plus radiant blow

Ranged [one-action] radiant beam +32 (magical, reach 15 feet), Damage 4d10 force

Occult Innate Spells DC 38; 9th teleport; 8th collective transposition (-3), scintillating pattern; 7th dimensional lock, prismatic spray; 5th dimension door (at will)

Orrery [one-action] (concentrate) Until it acts, the radiant warden appears to be an orrery (or similar large mechanical contraption, such as a telescope). It has an automatic result of 53 on Deception checks and DCs to convincingly pass as such a machine.

Radiant Blast [two-actions] (evocation, force, occult) The radiant warden releases a 50-foot cone of bright energy that deals 10d12 force damage (DC 38 basic Reflex save). The radiant warden can’t use Radiant Blast for 1d4 rounds.

Radiant Blow When a creature is hit by the radiant warden’s hammer Strike, a flash of radiant energy attempts to anchor the creature in place. The creature must attempt a DC 38 Will save; on a failure, the creature can’t use any teleportation effects for 1 minute. On a critical failure, the creature is also permanently blinded.


The enigmatic and strange radiant wardens were constructed thousands of years ago to protect observatories and scholars against the incursion of alien aggressors from the Dominion of the Black. Over time, their roles as guardians expanded to include watching over any region where the laws of time and space have worn thin, particularly near portals and permanent gates between planets, planes, or dimensions.

Named for both the radial nature of the concentric rings that make up their bodies as well as the glowing radiance of their attacks, radiant wardens carry on their orders, defending sites from invasion with single-minded purpose.

Each radiant warden’s animating force consists of raw positive energy fused to the soul of a willing sacrifice-usually an astronomer or scholar near the end of their natural life. Focused now on protecting a site from any intrusion-including by curious archaeologists or adventurers-a radiant warden might pause before an attack if approached peacefully.

Unfortunately, these constructs are prone to speaking in vague riddles or complex mathematical diatribes that can be as confusing as they are intriguing; often, discussions break down as frustration mounts on either side (or both).

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.