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Queen Sluagh

Queen Sluagh Creature18

Rare NE Huge Fey Undead

Perception +31; greater darkvision, soulscent (imprecise) 200 feet

Languages Aklo, Common, Necril, Sylvan; voice of the soul

Skills Acrobatics +29, Athletics +35, Deception +30, Intimidation +32, Stealth +29, Survival +31

Str +9, Dex +5, Con +9, Int +7, Wis +7, Cha +4

Soulscent (divination, occult) The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.

Voice of the Soul A sluagh queen knows any language of a creature whose soul they’ve devoured and can perfectly mimic its voice by attempting a Deception check to Lie, with a +4 circumstance bonus.

AC 41; Fort +35, Ref +27, Will +33

HP 417, negative healing; Immunities death effects, disease, paralyzed, poison, sleep; Weaknesses cold iron 15, positive 10

Frightful Presence (aura, emotion, fear, mental) A creature that comes within 120 feet of the queen sluagh for the first time must attempt a Will save at DC 37. Regardless of the result of the saving throw, the creature is temporarily immune to the queen sluagh’s Frightful Presence for 1 minute.

Critical Success The creature is unaffected by the presence.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 4.

Speed 30 feet, fly 80 feet

Melee [one-action] proboscis +35 (reach 20 feet), Damage 3d10+17 piercing plus Improved Grab

Melee [one-action] claw +35 (agile, magical), Damage 3d10+17 slashing

Ranged [one-action] negative ray +31 (magical, negative, range 100 feet), Damage 7d8 negative

Primal Innate Spells DC 41; 9th overwhelming presence; 7th visions of danger (a swarm of sluagh reapers); 2nd invisibility (at will); Cantrips (9th) ghost sound

Call of the Damned [two-actions] (auditory) The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls 2d4 sluagh reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies’ way.

Eat Soul [two-actions] (necromancy, occult) The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 41 Fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can’t be returned to life through any means, even powerful magic such as wish.

Ghostly Swoop [one-action] The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, ghost touch, or positive); this resistance is doubled against non-magical damage. After using Ghostly Swoop, the queen sluagh can’t use it again for 1d4 rounds.

Soul Theft [one-action] (occult, necromancy, negative) Requirements The queen has a creature grabbed or restrained with her proboscis; Effect The queen devours a portion of the creature’s soul and steals some of its ability. The creature takes 5d8 negative damage (DC 41 Fortitude save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being drained.

Critical Success The creature is unaffected.

Success The creature takes half damage and is drained 1.

Failure The creature takes full damage and is drained 1 and doomed 1. The queen steals a spell slot or training. If she steals a spell from a prepared caster, she transfers the spell to herself; if she steals from a spontaneous caster, she gains a prepared spell of the appropriate level and expends one of the creature’s spell slots of that level. If she steals training, she chooses Perception, attack modifier, or any skill. For 24 hours, she gains a +2 status bonus to that statistic and the creature takes a –2 >status penalty. The queen can have any number of stolen abilities, but only one from each creature.

Critical Failure As failure, but double damage.


A queen sluagh grows more powerful by devouring souls collected from underlings or drained directly through her proboscis. The muscular queen not only the soul, but the strengths of its owner. A queen conceals her nest deep in a secluded area, such as a forest or graveyard.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.