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Qlippoth, Chernobue

Chernobue Creature12

Uncommon CE Large Fiend

Senses Perception +25; greater darkvision, scent (imprecise) 30 feet

Languages Abyssal; telepathy 100 feet

Skills Acrobatics +22, Athletics +25, Intimidation +25, Occultism +22

Str +7, Dex +4, Con +5, Int +4, Wis +7, Cha +5

AC 33; Fort +23, Ref +18, Will +25

HP 220; Immunities controlled, fear; Weaknesses lawful 10; Resistances mental 10, physical 10 (except cold iron)

Aura of Order’s Ruin (aura, necromancy, occult) 30 feet. A lawful or good creature that begins its turn in this aura’s emanation must attempt a DC 29 Will save or become sickened 1 (lawful good creatures instead become sickened 2).

Boiled by Light A chernobue takes 2d10 points of fire damage each time it starts its turn in an area of bright light.

Recall Venom [reaction] Trigger A creature within 30 feet suffers the effects from stage 2 of rupturing venom; Effect The chernobue calls out telepathically to the semi-alive toxin, causing it to burst out of the target’s body and slither through the air to drain back into one of the chernobue’s mouths. The poisoned creature takes 7d6 bludgeoning damage (DC 32 basic Fortitude save) as the venom exits its body, but is thereafter cured of rupturing venom, and the chernobue regains an equal number + of Hit Points.

Speed 30 feet; air walk

Melee [one-action] jaws +26 (chaotic, magical), Damage 3d10+13 piercing plus 1d6 chaotic and rupturing venom

Melee [one-action] tentacle mouth +26 (agile, chaotic, magical, reach 15 feet), Damage 3d6+13 piercing plus 1d6 chaotic

Occult Innate Spells DC 32; 7th plane shift (self only); 6th phantasmal calamity, phantom pain; 5th subconscious suggestion; 4th darkness (at will); Cantrips (6th) daze, detect magic; Constant (4th) air walk

Paralyzing Display [two-actions] (concentrate, emotion, enchantment, fear, incapacitation, mental, occult, visual) The chernobue’s eye pulses and its lid peels back to reveal mind-bending awfulness. Creatures in a 30-foot emanation must attempt a DC 32 Will save, after which they are temporarily immune to further Paralyzing Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is slowed 1 for 1 round.

Failure The creature is paralyzed for 1d4 rounds. It can attempt a new save to end the effect at the end of each of its turns.

Critical Failure As failure, but paralyzed for 1 minute.

Rupturing Venom (poison) The thick, orange venom injected by a chernobue is semi-alive, and as it seethes in a creature’s body, it deals poison damage in addition to bludgeoning damage as it ruptures flesh; Saving Throw Fortitude DC 32; Maximum Duration 6 rounds; Stage 1 2d6 poison and 2d6 bludgeoning (1 round); Stage 2 2d6 poison, 2d6 bludgeoning, and enfeebled 2 (1 round)


The chernobue infects all creatures it encounters with itself, spreading pain and calamity wherever it flops and writhes. It sheds ruin and sups on anguish, but a chernobue can sometimes be persuaded to pause for a few moments of conversation if its partner in discourse can keep its attention by providing enough atrocious details. Resembling a tumor-like growth of oily blackness, this vile monstrosity has numerous muscular tentacles, a single glaring baleful eye, and a drooling, toothy maw in the middle of its body.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.