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Psychopomp, Esobok

Esobok Creature3

N Medium Monitor Psychopomp

Senses Perception +12; darkvision, lifesense 60 feet, scent (imprecise) 60 feet

Languages Abyssal, Celestial, Infernal, Requian

Skills Acrobatics +8, Athletics +10, Intimidation +9, Religion +4, Stealth +8, Survival +10

Str +3, Dex +3, Con +4, Int -3, Wis +3, Cha +2

AC 18; Fort +11, Ref +8, Will +8

HP 55; Immunities death effects, disease; Resistances negative 5, poison 5

Speed 30 feet

Melee [one-action] jaws +12 (magical), Damage 1d10+3 piercing plus Grab and spirit touch

Melee [one-action] claw +12 (agile, magical), Damage 1d6+3 slashing plus spirit touch

Divine Innate Spells DC 17; 2nd invisibility (-3; self only)

Pounce [one-action] The esobok Strides and then makes a Strike. If it began this action hidden, it remains hidden until after the Strike.

Spirit Touch An esobok’s Strikes affect incorporeal creatures with the effects of a ghost touch property rune and deal 1d6 negative damage to living creatures and 1d6 positive damage to undead.

Wrench Spirit [one-action] (attack, divine, incapacitation, necromancy) Requirements A creature is grabbed by the esobok’s jaws; Effect The esobok releases the target from the Grab but wrenches its spirit free as it does so. The creature must attempt a DC 20 Will save. Creatures without souls (such as most constructs) and creatures whose bodies and souls are one (such as most celestials, fiends, and monitors) that roll a failure or critical failure on the save get a success instead.

Critical Success The creature is unaffected.

Success The target is stunned 1.

Failure The esobok wrenches the target’s soul from its body into its jaws. Mindless undead creatures of level 2 or lower are destroyed, other undead creatures are stunned for 1 round, and all other creatures are paralyzed. At the end of each of its turns, a creature paralyzed by this effect can attempt a new save to end the effect. The paralysis ends automatically if the esobok attempts a jaws Strike or speaks. Critical Failure As failure, but as long as a creature is stunned or paralyzed, it is also stupefied 2.


Esoboks are brute hunters and pugnacious sentinels. These squat, powerful quadrupeds have a frill of dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks rarely bother with those who are truly dead, allowing the dead to go about their business while remaining watchful for danger. Though cunning when sniffing out threats, they’re among the least intelligent of the psychopomps and rarely speak except to utter growling threats. The wise listen when an esobok makes a threat, as it won’t do so twice.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.