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Prowler Wight

Prowler Wight Creature9

Uncommon LE Medium Undead Wight

Perception +18; darkvision

Languages Common, Necril

Skills Acrobatics +18, Deception +18 (+20 to Feint), Stealth +20

Str +4, Dex +5, Con +2, Int +1, Wis +3, Cha +3

Items +1 striking dagger, leather armor

AC 28; Fort +17, Ref +20, Will +16

HP 155, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious

Final Spite [reaction] Trigger The prowler wight is reduced to 0 Hit Points; Effect The prowler wight makes a Strike before being destroyed. They don’t gain any temporary HP from drain life on this Strike.

Speed 25 feet

Melee [one-action] dagger +21 (agile, finesse, magical, versatile S), Damage 2d4+7 piercing plus drain life

Melee [one-action] claw +20 (agile, finesse), Damage 1d8+7 slashing plus drain life

Drain Life (divine, necromancy) When the prowler wight damages a living creature using an unarmed attack or their bound weapon, they gain 9 temporary Hit Points, and the creature must succeed at a DC 25 Fortitude save or become drained 1. Further damage dealt by the prowler wight’s unarmed and bound weapon attacks increases the value of the drained condition by 1 on a failed save, to a maximum of drained 4.

Feign Death [one-action] (concentrate) The prowler wight quenches the telltale red glow in their eye sockets, falls prone, and lies completely still. Until the next time they act, the prowler wight appears to be an ordinary corpse. They have an automatic result of 38 on Deception checks and DCs to pass as an ordinary corpse.

Sneak Attack The prowler wight deals an additional 2d6 precision damage to flat-footed creatures.

Spawn Prowler Wight (divine, necromancy) A living humanoid killed by a prowler wight’s weapon or claw Strike rises as a prowler wight spawn after 1d4 rounds. This spawn is under the command of the prowler wight that killed them. They don’t have drain life or spawn prowler wight and are clumsy 2 for as long as they’re a prowler wight spawn. If the creator of the prowler wight spawn dies, the prowler wight spawn becomes a fully autonomous prowler wight; they regain their free will, gain drain life and spawn prowler wight, and are no longer clumsy.


Often found lurking in the dark, prowler wights wield subterfuge as their greatest weapon. They frequently feign death in old sewers, graveyards, and mausoleums, waiting for hapless victims to pass by before striking.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.