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Protean, Imentesh

Imentesh Creature10

CN Large Protean Monitor

Senses Perception +19; darkvision, entropy sense (imprecise) 60 feet

Languages Abyssal, Celestial, Protean; tongues

Skills Acrobatics +17, Athletics +19, Deception +21, Diplomacy +19, Performance +21, Stealth +21, Thievery +17

Str +7, Dex +5, Con +5, Int +7, Wis +3, Cha +5

Entropy Sense (divination, divine, prediction) As akizendri.

AC 30; Fort +21, Ref +19, Will +17; +1 status to all saves vs. magic

HP 175, fast healing 5; Weaknesses lawful 10; Resistances precision 10, protean anatomy 15

Protean Anatomy (divine, transmutation) This creature’s vital organs shift and change shape and position constantly. Immediately after it takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. It is immune to polymorph effects unless it is a willing target. If blinded or deafened, it automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.

Speed 25 feet, fly 25 feet, swim 25 feet; freedom of movement

Melee [one-action] jaws +23 (chaotic, magical, reach 10 feet), Damage 2d10+11 piercing plus 1d6 chaotic and warpwave strike

Melee [one-action] claw +23 (agile, chaotic, magical, reach 10 feet), Damage 2d6+11 slashing plus 1d6 chaotic

Melee [one-action] tail +23 (chaotic, magical, reach 15 feet), Damage 2d10+11 bludgeoning plus 1d6 chaotic and Grab

Divine Innate Spells DC 29; 5th dimension door, dispel magic, divine wrath (chaotic), sending; 4th creation, dimension door (at will), shatter; 3rd haste, mending, shrink item, slow; 1st detect alignment (at will; lawful only); Constant (5th) tongues; (4th) freedom of movement

Change Shape [one-action] (concentrate, divine, polymorph, transmutation) The imentesh takes the appearance of any Large or smaller creature. This doesn’t change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict [one-action] 1d10+11 bludgeoning, DC 29

Inflict Warpwave [one-action] (divine, transmutation) An imentesh inflicts a warpwave on a creature within 100 feet (page 204; (DC 29 Fortitude save to resist).

Sneak Attack An imentesh’s Strikes deal an additional 2d6 precision damage to flat-footed targets.

Warpwave Strike (divine, transmutation) Any creature struck and damaged by an imentesh’s jaws Strike must succeed at a DC 29 Fortitude save or be subject to a warpwave (page 204).


The loquacious proteans known as imenteshes serve as missionaries, spies, and heralds of chaos to further the protean goal of reality’s dissolution. Imenteshes are cunning, curiously diplomatic, and profoundly whimsical. They travel beyond the Maelstrom for their work, frequently adopting extravagant personal attire and decorations that often border upon the garish, all to curry favor with less chaotic beings.

While rarely found on the Material Plane, imenteshes frequent interplanar hubs of culture and commerce.

Imenteshes act as diplomats on behalf of any chorus they claim allegiance to. They can offer safe travel through the Maelstrom or even act as guides through the Maelstrom’s ever-shifting Borderlands.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.