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Phoenix Creature15

Rare NG Gargantuan Beast Fire

Senses Perception +27; darkvision, detect magic, see invisibility

Languages Auran, Celestial, Common, Ignan

Skills Acrobatics +30, Athletics +27, Diplomacy +31, Intimidation +27, Nature +25

Str +6, Dex +7, Con +5, Int +7, Wis +6, Cha +6

AC 36; Fort +27, Ref +31, Will +28; +1 status to all saves vs. magic

HP 300, regeneration 20 (deactivated by cold or evil), self-resurrection; Immunities fire; Weaknesses cold 10, evil 10

Self-Resurrection (Healing, necromancy, primal) When a phoenix dies, it collapses into a pile of smoldering ashes before returning to life fully healed 1d4 rounds later, as if subject to a 7th-level resurrect ritual. Self-resurrection happens only if there are some remains to resurrect; for instance, a phoenix killed by a disintegrate spell can’t use this ability. A phoenix whose remains rest within an area devoted to an evil deity by consecrate can’t self-resurrect until its remains are no longer in that area. A phoenix can self-resurrect only once per year.

Shroud of Flame (aura, evocation, fire, primal) 20 feet. 4d6 fire, DC 37 basic Reflex save. While this aura is active, any adjacent creature that hits the phoenix with a melee attack or otherwise touches it takes 2d6 fire damage. The phoenix can activate or deactivate the aura with a single action, which has the concentrate trait.

Speed 25 feet, fly 70 feet

Melee [one-action] beak +30 (finesse, fire, magical, reach 20 feet), Damage 1d12+9 piercing plus 3d8 fire and 2d10 persistent fire

Melee [one-action] talon +30 (agile, finesse, fire, magical, reach 20 feet), Damage 1d6+6 piercing plus 3d8 fire and 2d10 persistent fire

Ranged [one-action] flame jet +30 (fire, range increment 40 feet), Damage 6d6 fire plus 2d10 persistent fire

Primal Innate Spells DC 39; 8th continual flame (at will), dispel magic (-3), flame strike, heal (-3), remove curse, wall of fire (-3); 7th dispel magic (at will); 6th restoration (-3); Cantrips (8th) light; Constant (8th) detect magic; (6th) see invisibility

Flaming Strafe [one-action] (evocation, fire, primal) The phoenix blazes with superheated flame and Flies up to its Speed. It deals 6d6 fire damage to each creature within 20 feet of each square it moves through (DC 37 basic Reflex save).


The phoenix is a primordial bird made of heat and flame that dwells in the most inhospitable regions of the desert. Though highly intelligent and brimming with compassion, the phoenix is best-known for its iconic ability to resurrect itself when slain, emerging reborn from the ashes of its own corpse. Phoenixes are often sought out for their knowledge or Healing abilities, as they cannot abide the sight of suffering and deny their succor only to the most foul and irredeemable of creatures.

Phoenixes enjoy the company of metallic dragons, and when the two dwell in close proximity, they can forge lifelong friendships, sharing their resources and words of wisdom while keeping each other updated on regional news.

While most phoenixes are benevolent, they are not infallible. When a phoenix loses its way or falls under the influence of evil, it still retains its strong appetite for knowledge. Evil phoenixes are known to assault universities and libraries in their pursuit for power-not only to gain new information, but also to set fire to the texts and thus hoard that knowledge for themselves.

Planar Scion

Many immortals dwell upon the other planes of the Great Beyond. Some are benevolent and kindly, like angels. Others are cruel and destructive, like demons.

And some fit roles outside of morality, like psychopomps. It’s far from unheard of that mortals and immortals alike become entangled romantically, and the children of such engagements carry a supernatural element in their bloodlines for generations to follow. After the first generation, this otherworldly influence usually lies dormant, but now and then, the influence can manifest strongly in descendants many years later. These inheritors of extraplanar legacies are known collectively as planar scions.

Other Planar Scions

As many types of planar scions exist as planes of existence, and even then there are significant differences between scions depending on the exact nature of their extraplanar forebears. Angelic scions are known as aasimars, fiendish scions are called tieflings, and monitor scions are urobians.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.