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Palace Guard

Palace Guard Creature4

N Medium Human Humanoid

Perception +15

Languages Common

Skills Athletics +12, Diplomacy +10, Intimidation +8

Str +4, Dex +2, Con +3, Int +0, Wis +4, Cha +2

Items chain mail with palace insignia, halberd, simple manacles

AC 22; Fort +13, Ref +8, Will +10

HP 60

Attack of Opportunity [reaction]

Speed 25 feet

Melee [one-action] halberd +14 (reach, versatile S), Damage 1d10+7 piercing

Melee [one-action] fist +12 (agile, nonlethal), Damage 1d4+7 bludgeoning

Royal Defender Ever loyal, the palace guard gains a +2 circumstance bonus to attack rolls when defending their liege.


Every palace has its gatekeepers. Often the younger offspring of minor nobility or those from long lines of trusted staff, the palace guards are in charge of defending the royal family and their inner stronghold. Their days consist of guarding doorways, escorting nobles to various locations, and keeping those in their charge as safe as possible. The statistics below are for the lowest rank-and-file member of a small nation’s palace guards; they also work well for elite guards of a lesser noble.

Section 15: Copyright Notice

Pathfinder Gamemastery Guide © 2020, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, John Bennett, Logan Bonner, Clinton J. Boomer, Jason Bulmahn, James Case, Paris Crenshaw, Jesse Decker, Robert N. Emerson, Eleanor Ferron, Jaym Gates, Matthew Goetz, T.H. Gulliver, Kev Hamilton, Sasha Laranoa Harving, BJ Hensley, Vanessa Hoskins, Brian R. James, Jason LeMaitre, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Stephen Radney-MacFarland, Jessica Redekop, Alistair Rigg, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Christina Stiles, Landon Winkler, and Linda Zayas-Palmer.