Ogre Boss

Ogre Boss Creature7

CE Large Giant Humanoid

Senses Perception +12; darkvision

Languages Common, Jotun

Skills Athletics +16, Intimidation +16, Stealth +11

Str +7, Dex +0, Con +4, Int +0, Wis +1, Cha +1

Items breastplate, javelin (6), +1 ogre hook


AC 25; Fort +17, Ref +12, Will +15

HP 130

Attack of Opportunity [reaction]


Speed 25 feet

Melee [one-action] ogre hook +19 (deadly 1d10, reach 10 feet, trip), Damage 1d10+11 piercing

Ranged [one-action] javelin +12 (thrown 30 feet), Damage 1d6+11 piercing

Bellowing Command [one-action] (auditory, fear, linguistic) The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes quickened until the end of that ally’s next turn, but can use the extra action only to Step or Stride.

Sweeping Hook [reaction] Trigger The ogre boss successfully Trips a creature using an ogre hook. Effect The ogre boss makes an ogre hook Strike against the creature they tripped.

About

In ogre society, might makes more than right-it makes the rules. The strongest or most violent ogre in a family (in most cases, this is the same ogre) is invariably that family’s boss. Quick to hook fallen foes on their weapons, even other ogres fear the repercussions of displeasing an ogre boss. When an ogre boss barks out commands, the other members of the family move quickly to obey.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.