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Nuckelavee Creature9

NE Large Amphibious Fey

Senses Perception +16; low-light vision

Languages Aklo, Common, Sylvan

Skills Athletics +19, Intimidation +19, Nature +16, Stealth +18, Survival +16

Str +6, Dex +3, Con +4, Int +1, Wis +3, Cha +4

Items +1 striking bastard sword

AC 28; Fort +19, Ref +16, Will +20

HP 190; Immunities disease, poison; Weaknesses cold iron 10

Frightful Presence (aura, emotion, fear, mental) 30 feet, DC 25

Purity Vulnerability Unpolluted fresh water burns a nuckelavee like acid, dealing 1d6 damage to it and causing it to be sickened 2. A nuckelavee can’t heal from damage when it’s in an area that isn’t polluted (subject to GM discretion).

Attack of Opportunity [reaction]

Speed 40 feet, swim 40 feet

Melee [one-action] bastard sword +21 (magical, reach 10 feet, two-hand d12), Damage 2d8+12 slashing plus 1d6 poison and mortasheen

Melee [one-action] jaws +20 (agile), Damage 2d8+12 piercing plus 1d6 poison and mortasheen

Melee [one-action] hoof +20, Damage 2d6+12 bludgeoning plus mortasheen

Primal Innate Spells DC 28; 5th control water; 3rd stinking cloud

Rituals DC 28; blight

Breath Weapon [two-actions] (disease, necromancy, poison, primal) The nuckelavee breathes a 30-foot cone of foulness, dealing 8d6 negative damage (DC 28 basic Fortitude save) to living creatures in the area. A creature that fails also takes 2d6 persistent bleed damage. The nuckelavee can’t use Breath Weapon again for 1d4 rounds.

Mortasheen (disease) The target can’t recover from the fatigued condition caused by mortasheen until the disease is cured. Mortasheen gains the virulent trait against animals and plants; Saving Throw DC 28 Fortitude; Stage 1 Carrier with no ill effect (1 day); Stage 2 drained 1 and fatigued (1 day); Stage 3 drained 2 and fatigued (1 day); Stage 4 dead

Trample [three-actions] Medium or smaller, hoof, DC 28


When pollution despoils a natural waterway, it draws the dreaded nuckelavee to it from the world of the fey. This spirit of wrath is a grisly sight to behold: a horselike monstrosity with the gnarled upper body of a humanoid growing directly from its back. Further enhancing the awfulness, not a patch of skin exists on the misshapen hybrid form, as though it survived its own flaying.

When a nuckelavee rides forth from its domain, it wreaks a trail of destruction across the lands surrounding its path. Nuckelavees are considered among the cruelest and most monstrous fey, seen by some as just desserts visited upon those who would befoul the waters of their homes. A nuckelavee, though, doesn’t discriminate between those who pollute and those who merely have the misfortune to be in the wrong place at the wrong time.

Nuckelavees are equally delighted to murder and feed upon both hapless peasants and altruistic naturalists engaged in the process of cleaning up pollution. Indeed, those who would seek to purify such sites are often regarded as the greater threat by a nuckelavee, as without a befouled land to dwell in, the foul fey would wither away.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.