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Nessian Warhound

Nessian Warhound Creature9

LE Large Beast Fiend Fire

Senses Perception +19; darkvision, scent (imprecise) 120 feet

Languages Infernal (can’t speak any language)

Skills Acrobatics +18, Athletics +19, Stealth +18, Survival +20 (+22 to Track)

Str +6, Dex +5, Con +5, Int -2, Wis +4, Cha -2

AC 28; Fort +21, Ref +19, Will +16

HP 150; Immunities fire; Weaknesses cold 10

Hellish Revenge [reaction] Trigger The Nessian warhound is critically hit by any Strike. Effect The Nessian warhound’s Breath Weapon recharges. It can immediately use it as part of this reaction.

Speed 40 feet

Melee [one-action] jaws +21 (magical), Damage 2d8+6 piercing plus 1d6 evil and 2d6 fire

Breath Weapon [one-action] (divine, evocation, fire) The warhound breathes flames that deal 10d6 fire damage to all creatures in a 15-foot cone (DC 28 basic Reflex save.) The warhound can’t use Breath Weapon again for 1d4 rounds. If the Nessian warhound would take fire damage or be targeted by a fire effect, its Breath Weapon recharges.


Believed to be bred by the Prince of Darkness himself within vast kennels in the infernal realm of Nessus, Nessian warhounds are the favored guards and hunting hounds of powerful fiends and, rarely, those mortals who worship them and have earned their favor.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.