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Naunet Creature7

CN Large Monitor Protean

Senses Perception +14; entropy sense (imprecise) 30 feet, darkvision

Languages Abyssal, Celestial, Protean

Skills Acrobatics +14, Athletics +16, Intimidation +16, Stealth +14, Survival +12

Str +5, Dex +3, Con +5, Int +0, Wis +3, Cha +3

Entropy Sense (divination, divine, prediction) As voidworm.

AC 24; Fort +18, Ref +14, Will +12; +1 status to all saves vs. magic

HP 120, fast Healing 2; Weaknesses lawful 5; Resistances precision 5, protean anatomy 10

Protean Anatomy (divine, transmutation) As voidworm.

Speed 25 feet, fly 30 feet, swim 25 feet; freedom of movement

Melee [one-action] jaws +18 (chaotic, magical, reach 10 feet), Damage 2d10+8 piercing plus 1d6 chaotic

Melee [one-action] tail +18 (chaotic, magical, reach 15 feet), Damage 2d8+8 bludgeoning plus 1d6 chaotic and Grab

Melee [one-action] tentacle +18 (agile, chaotic, magical, reach 10 feet), Damage 2d8+6 piercing plus 1d6 chaotic and confounding slam

Divine Innate Spells DC 26, attack +16

5th dimension door; 4th acid arrow, solid fog; 3rd shatter (at will); 2nd obscuring mist (at will); 1st detect alignment (at will; lawful only); Constant (4th) freedom of movement

Adaptive Strike [free-action] (divine, polymorph, transmutation) The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again.

Change Shape [one-action] (concentration, divine, polymorph, transmutation) The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn’t change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal.

Confounding Slam (divine, emotion, enchantment, mental) A creature hit by the naunet’s tentacle Strike is stupefied 2 for 1d4 rounds (DC 24 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead. A chaotic creature is only stupefied 1 instead.

Constrict [one-action] 1d8+8 bludgeoning, DC 26

Ancient Immortals

Among the numerous types of immortals that dwell in the Great Beyond, the proteans are surely some of the oldest.

They’ve waged war against the inevitable aeons from the advent of their first creation, and speak longingly of that time before the gods themselves imposed order upon reality.


Pugnacious and powerfully muscled, naunets serve as scouts and rank-and-file troops of protean armies.

Resembling a thick salamander with a wide head, a powerful tail, and tentacles tipped with snapping jaws in place of rear legs, naunets are the most bestial of the proteans and occupy one of their lowest castes. Naunets are 12 feet long and weigh 900 pounds.

All proteans are prone to unpredictable fits and unexpected action, but compared to most others, naunets are much more bestial. Always ready for a fight, naunets pride themselves in acting swiftly and Striking before unpleasant distractions like diplomacy can blunt a combat’s beginning.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.