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Nasurgeth

Nasurgeth (Nightwave) Creature20

CE Gargantuan Aquatic Darvakka Shadow Undead

Senses Perception +36; greater darkvision, lifesense 60 feet

Languages Abyssal, Common, Infernal, Necril; telepathy 100 feet

Skills Arcana +36, Athletics +39, Negative Energy Plane Lore +36, Religion +36, Shadow Plane Lore +36, Stealth +34

Str +11, Dex +6, Con +7, Int +8, Wis +8, Cha +7


AC 45; Fort +35, Ref +32, Will +36

HP 510, negative healing; Immunities cold, death effects, disease, paralyzed, poison, unconscious; Weaknesses good 15, silver 15

Midnight Depths (aura, cold, darkness, divine, necromancy, negative) 60 feet. A nasurgeth’s entropy grows even stronger underwater. All water within the aura is completely dark (as 4th-level darkness). Magical light with a counteract level of 4th level or lower, along with magical light cantrips, are suppressed. A living creature entering or starting its turn in the aura takes 4d6 negative damage, and the creature also takes an additional 2d10 cold damage if it’s in water (DC 39 basic Fortitude save). If it fails, it’s also enfeebled 1 for 1 minute and pulled 10 feet toward the nasurgeth.

Sunlight Powerlessness A narsurgeth caught in sunlight is stunned 2 and clumsy 2.

Spray Black Bile [reaction] Trigger The nasurgeth takes slashing or piercing damage from a critical hit, or a swallowed creature cuts itself free; Effect Darkness and negative energy spill out from the nasurgeth’s wound, dealing 8d8 negative damage to creatures within 20 feet (DC 40 basic Fortitude).


Speed fly 60 feet, swim 80 feet

Melee [one-action] jaws +39 (magical, reach 15 feet), Damage 3d10+19 piercing plus 2d10 cold and Improved Grab

Melee [one-action] tail +39 (agile, magical, reach 20 feet), Damage 3d6+19 bludgeoning plus 2d10 cold

Divine Innate Spells DC 43; 8th eclipse burst (×3), harm (×3); 7thplane shift (to Material Plane, Negative Energy Plane, or Shadow Plane only), true seeing; Cantrips (10th) detect magic

Broken Barb [one-action] Requirements A creature is grabbed or restrained in the nasurgeth’s jaws; Effect The nasurgeth breaks a tooth off in the target, who takes 3d10 persistent bleed damage and is no longer grabbed or restrained. If the target is adjacent to a surface, the tooth also pins it in place, making it immobilized (Escape DC 45).

Ravenous Void [three-actions] The nasurgeth barrels forward with their mouth open, Swimming twice in a straight line and moving through the spaces of Huge or smaller creatures. The nasurgeth deals the damage of their jaws Strike to each creature whose space they enter (DC 45 basic Reflex save). Any creature that critically fails is automatically Swallowed Whole.

Swallow Whole [one-action] Huge, 2d10+9 bludgeoning, Rupture 40 (page 214). A living creature that ends its turn swallowed whole by a nasurgeth becomes drained 1 or increases its drained condition by 1, and the nasurgeth gains 20 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.

About

Nasurgeths are hungry voids with glowing eyestalks and thousands of teeth. They lurk deep beneath the waves where the sunlight doesn’t reach. At night, they ascend to the skies and rain destruction and ruin down on all the living.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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