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Naiad Queen

Naiad queens rule over pristine wildernesses centered on untouched lakes or other bodies of fresh water. Bards’ songs and artists’ paintings of nymphs tend to depict naiad queens in their slightly more humanoid forms, which they don when they make the rare journey into civilized lands to garner allies or gauge threats.

Most naiad queens treat those who respect their domains with kindness, but they are fierce and quick in eliminating foes. Their blinding beauty and breadth of offensive spells make naiad queens fierce opponents if forced into a fight.

Naiad Queen Creature7

Uncommon CG Medium Amphibious Fey Nymph Water

Senses Perception +18; low-light vision, speak with animals

Languages Common, Elven, Sylvan

Skills Acrobatics +16, Athletics +9 (+13 to Swim), Diplomacy +20, Medicine +15, Nature +15, Performance +20, Stealth +14, Survival +15

Str +0, Dex +5, Con +4, Int +3, Wis +4, Cha +7

Tied to the Land Wild Empathy As naiad


AC 26; Fort +15, Ref +18, Will +17

HP 100; Weaknesses cold iron 10; Resistances fire 10

Nymph’s Beauty (aura, emotion, enchantment, mental, primal, visual) 30 feet. DC 23. On a failed save, the target is stunned 1 for this turn and whenever it begins its turn within 30 feet of the naiad queen for the next 24 hours, even if it can’t see her on subsequent turns.


Speed 25 feet, swim 25 feet

Melee [one-action] aqueous fist +17 (agile, finesse, magical, water), Damage 2d6+6 bludgeoning

Primal Prepared Spells DC 28, attack +18; 4th heal, summon animal; 3rd earthbind, haste, heal; 2nd animal messenger, faerie fire, tree shape; 1st fleet step, gust of wind, negate aroma; Cantrips (4th) detect magic, guidance, light, ray of frost, stabilize

Primal Innate Spells DC 28

4th tidal surge (at will); 1st charm, create water

Change Shape [one-action] (polymorph, primal, transmutation)

Focus Beauty [one-action] (emotion, enchantment, incapacitation, mental, primal, visual) On a failed save, if the target was already affected by the naiad queen’s beauty, the image of the queen sears into the creature’s mind, allowing no further sight and effectively blinding the creature until restored via restore senses or a similar effect, or until the naiad queen chooses to remove the effect using a single action, which has the concentrate trait.

Inspiration [three-actions] (emotion, enchantment, mental, primal)

Water Healing [two-actions] (concentrate, Healing, necromancy, primal) As naiad, but the naiad queen can heal in any body of water in her domain and regains 28 HP.

Nymph Treasures

Nymphs sometimes carry magical trinkets or wear enchanted clothing or jewelry, but the greatest treasure a nymph queen can share is often her inspiration to those seeking a muse.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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