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Mukradi Creature15

N Gargantuan Beast

Senses Perception +24; darkvision, tremorsense (imprecise) 60 feet

Skills Athletics +32

Str +9, Dex +0, Con +7, Int -3, Wis +3, Cha +0

AC 37, all-around vision; Fort +32, Ref +23, Will +26

HP 300; Resistances acid 20, electricity 20, fire 20

Partitioned Anatomy [free-action] Trigger The mukradi would be confused, paralyzed, slowed, or stunned. Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect’s duration. That maw can’t be used for a Strike or Breath Weapon during that time. This ability can’t be used if all the mukradi’s heads are dormant.

Spitting Rage [reaction] Trigger A creature scores a critical hit on the mukradi. Effect The mukradi’s Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can?t use this reaction again until it recharges its Breath Weapon naturally.

Speed 60 feet, burrow 60 feet, climb 60 feet

Melee [one-action] acid maw +32 (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 acid

Melee [one-action] flame maw +32 (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 fire

Melee [one-action] shock maw +32 (magical, reach 20 feet), Damage 2d12+17 piercing plus 3d6 electricity

Melee [one-action] leg +32 (agile, magical, reach 15 feet), Damage 2d10+17 piercing

Melee [one-action] tail lash +32 (magical, reach 30 feet), Damage 3d10+17 slashing plus Knockdown

Breath Weapon [two-actions] (evocation, primal) The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 basic Reflex save. The mukradi can’t use Breath Weapon again for 1d4 rounds.

  • Acid Maw (acid) 10-foot-wide, 60-foot line of acid dealing 16d6 acid damage.
  • Flame Maw (fire) 60-foot cone of fire dealing 16d6 fire damage.
  • Shock Maw (electricity) 120-foot line of electricity dealing 16d6 electricity damage.

Pull Apart [two-actions] The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra 2d12+13 slashing damage, with a DC 36 basic Fortitude save. On a critical failure, the creature is torn to pieces and dies. The mukradi?s multiple attack penalty increases only after all the attacks are made.

Thrash [two-actions] The mukradi Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the mukradi’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after all the attacks are made.

Trample [three-actions] Huge or smaller, leg, DC 36


Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A black-scaled version of the mukradi is rumored to exist. It’s said their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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