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Merfolk Warrior

Merfolk Warrior Creature1

N Medium Aquatic Humanoid Merfolk

Senses Perception +6; low-light vision

Languages Aquan, Common

Skills Athletics +5 (+7 to Swim), Medicine +4

Str +2, Dex +4, Con +1, Int +0, Wis +1, Cha +1

Items trident (2)

AC 18; Fort +6, Ref +9, Will +4

HP 19

Speed 5 feet, swim 30 feet

Melee [one-action] trident +7, Damage 1d8+2 piercing

Ranged [one-action] trident +9 (thrown 20 feet), Damage 1d8+2 piercing

Aquatic Dash [two-actions] The merfolk warrior swims and attacks in one of two patterns. They either Swim twice and Strike one opponent at the end of their movement, or Swim once and Strike at any point during their movement.


Merfolk warriors form the bulk of the militias of their vast underwater realms and meet potential aggressors head-on with uncompromising force.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.