Home >Creatures >

Mephit, Ice

Ice Mephit Creature1

Uncommon N Small Air Elemental Water

Senses Perception +3; darkvision

Languages Aquan, Auran

Skills Acrobatics +7, Intimidation +5 +

Str +0, Dex +4, Con +0, Int -2, Wis +0, Cha +2

AC 17; Fort +5, Ref +9, Will +3

HP 18, fast healing 2 (while touching ice or snow); Immunities bleed, cold, paralyzed, poison, sleep; Weaknesses fire 3

Speed 20 feet, fly 25 feet

Melee [one-action] claw +9 (agile, finesse), Damage 1d4 slashing and 1d4 cold

Arcane Innate Spells DC 17, attack +9; Cantrips (1st) chill touch, ray of frost

Breath Weapon [two-actions] (arcane, cold) The ice mephit breathes shards of ice in a 15-foot cone that deals 1d6 cold damage and 1d6 piercing damage to each creature within the area (DC 17 basic Reflex save). The ice mephit can’t use Breath Weapon again for 1d4 rounds.


Though capable of the same depths of cruelty as their fire mephit kin, ice mephits carry theirs out in a more calculating way. Unlike most mephits, these pale blue mephits prefer solitude to company.

Lacking in empathy, they are known for their callousness, and have a reputation for brutal honesty. They also have few moral qualms about acting selfishly and exploiting weakness for their own gain, should the chance arise.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.