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Mammoth Creature10

N Huge Animal

Senses Perception +18; low-light vision, scent (imprecise) 30 feet

Skills Athletics +22, Survival +19

Str +8, Dex +1, Con +5, Int -4, Wis +1, Cha -2

AC 29; Fort +21, Ref +15, Will +18; +2 status to all saves vs. cold

HP 190

Cold Adaptation The mammoth reduces the effects it suffers from cold environments by one step.

Speed 45 feet

Melee [one-action] tusk +22 (reach 15 feet), Damage 3d8+12 piercing

Melee [one-action] trunk +22 (reach 15 feet), Effect grabbing trunk

Melee [one-action] foot +22 (reach 10 feet), Damage 2d10+12 bludgeoning

Dual Tusks [one-action] The mammoth makes two tusk Strikes, each against a different creature. This counts as one attack for the mammoth’s multiple attack penalty, and the penalty doesn’t increase until after both attacks.

Grabbing Trunk As elephant.

Trample [three-actions] Large or smaller, foot, DC 28


Found mostly in colder climates, mammoths are accustomed to dealing with desperate and dangerous predators, trampling and crushing their enemies while using their larger tusks to greater effect. Humanoids dwelling in harsh, frost?bound lands rely on the mammoth’s strength to help them survive.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.