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Llorona

Llorona Creature12

NE Medium Incorporeal Spirit Undead

Perception +20; darkvision

Languages Common

Skills Athletics +23, Deception +25, Intimidation +23, Stealth +23

Str -5, Dex +7, Con +1, Int +2, Wis +2, Cha +5


AC 32; Fort +19, Ref +23, Will +20

HP 95, negative healing; Immunities death effects, disease, paralyzed, poison, unconscious; Resistances all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)

Rejuvenation (divine, necromancy) When a llorona is destroyed, they re-form after 1d6 days at the site of their death. Resolving the injustice that led to a llorona’s death puts them to rest permanently. Alternatively, successfully performing a consecrate ritual at the site prevents them from re-forming.


Speed fly 60 feet

Melee [one-action] ghostly hand +25 (agile, finesse, magical), Damage 2d6+11 negative plus funereal touch and Grab (page 212)

Constrict [one-action] The llorona deals the 2d6+12 negative damage to any number of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with DC 31.

Funereal Touch A creature touched by a llorona must attempt a DC 29 Fortitude save. On a failure, the creature becomes drained 1 (drained 2 on a critical failure) or increases their drained value by 1 (2 on a critical failure), up to a maximum of drained 4. Every time a creature becomes drained in this way, the llorona gains 10 temporary Hit Points for 1 hour.

Ghostly Grasp A llorona can Grapple corporeal creatures despite being incorporeal. The llorona uses their Athletics check to Grapple as normal but can’t use Athletics for other actions that require corporeal contact, like Force Open or Trip.

Wail [two-actions] (auditory, concentrate, enchantment, incapacitation, mental, occult) The llorona unleashes a somber wail. Each living creature within 120 feet must attempt a DC 31 Will save. Regardless of its result, the creature is then temporarily immune for 24 hours.

Critical Success The creature is unaffected.

Success The creature is stunned 1.

Failure The creature is fascinated with the nearest body of water and compelled to move toward the water and drown itself. If there’s no nearby body of water, the creature instead remains still. The creature can attempt another DC 31 Will save at the end of each of its turns. On a success, the creature is no longer fascinated. Once the fascinated condition ends, the creature becomes stunned 1.

Critical Failure As failure, except the creature receives another Will save only at the end of a round in which it’s submerged in water.

About

Vengeful spirits called lloronas arise from people who died overcome with the grief and shame that comes with the tragic drowning of a child. In life, a llorona may have contributed to the child’s death or simply lost the child to a horrible accident. In death, a llorona’s pain manifests as a malevolent desire to drown others, imparting the same grief that they share with the person’s loved ones. To this end, lloronas remain along riversides and other bodies of water in hopes of drawing their next victim and compelling them to drown themselves.

Lloronas look much like they did in life, except they wear elegant funeral attire in undeath. Though stories typically describe lloronas as women, reports from seasoned adventurers include accounts of lloronas appearing as different genders and with a variety of appearances.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.