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Lizardfolk Stargazer

Lizardfolk Stargazer Creature2

N Medium Humanoid Lizardfolk

Senses Perception +8

Languages Draconic, Iruxi

Skills Diplomacy +4, Iruxi Lore +6, Nature +8, Stealth +6, Survival +8

Str +2, Dex +2, Con +1, Int +0, Wis +4, Cha +0

Items staff

AC 17; Fort +7, Ref +6, Will +10

HP 30

Speed 25 feet, swim 20 feet

Melee [one-action] staff +8 (two-hand d8), Damage 1d6+2 bludgeoning

Melee [one-action] jaws +8, Damage 1d6+2 piercing

Melee [one-action] tail +8 (agile, finesse), Damage 1d4+2 bludgeoning

Primal Prepared Spells DC 20, attack +10; 1st charm, heal, magic fang, shillelagh, summon animal; Cantrips (1st) guidance, know direction, produce flame, stabilize

Deep Breath As lizardfolk defender, but 200 rounds (20 minutes).


The tradition of astrology and looking to the stars for both navigation and prognostication is well-established in lizardfolk society, and their wise and observant stargazers are among the people’s most respected members. Even the lowliest stargazer has a number of useful primal spells to aid their kin; in larger settlements, stargazers wield even greater powers.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.