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Lizardfolk Defender

Lizardfolk Defender Creature1

N Medium Humanoid Lizardfolk

Senses Perception +7

Languages Draconic, Iruxi

Skills Acrobatics +5, Athletics +6, Survival +5

Str +3, Dex +2, Con +3, Int -1, Wis +2, Cha +0

Items flail, javelin (3), wooden shield (Hardness 3, HP 12, BT 6)

AC 16 (18 with shield raised); Fort +8, Ref +7, Will +5

HP 21

Attack of Opportunity [reaction]

Shield Block [reaction]

Speed 25 feet, swim 15 feet

Melee [one-action] flail +8 (disarm, sweep, trip), Damage 1d6+3 bludgeoning

Melee [one-action] jaws +8, Damage 1d6+3 piercing

Melee [one-action] tail +8 (agile), Damage 1d4+3 bludgeoning

Ranged [one-action] javelin +7 (thrown 30 feet), Damage 1d6+3 piercing

Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).

Terrain Advantage Non-lizardfolk creatures in difficult terrain and nonlizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.


The lizardfolk defender serves as a protector of the young, guardian of the settlement, and when no other options are available, soldier in time of war. They eagerly rise to the defense of their kin but do not revel in battle. An iruxi defender would rather turn back intruders and allow them to flee with the knowledge they were beaten, in hopes that such word prevents further invasions, but they are not naive. The iruxi understand the need for revenge, and when they allow a foe to escape, they do not forget.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.