Living Graffiti

Oil Living Graffiti Creature3

CN Medium Construct

Perception +9; darkvision

Languages Common (can’t speak any language)

Skills Acrobatics +11, Crafting +5, Deception +10, Stealth +11

Str +2, Dex +4, Con +1, Int -2, Wis +2, Cha +1

AC 19; Fort +8, Ref +11, Will +7

HP 50

Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious

Backdrop When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface.

Surface-Bound A living graffiti can move only along flat surfaces such as floors and walls. If the surface it’s on is destroyed (such as a portrait hit by a fireball spell or a puddle being splashed), the graffiti takes 2d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living graffiti is destroyed.

Speed 25 feet

Melee [one-action] fist +13 (agile, finesse), Damage 2d4+4 bludgeoning

Ranged [one-action] splatter +11 (nonlethal, range increment 20 feet), Damage 1d4+4 plus blinded 1 round

About

Adventurers claim that the most reliable way to destroy a living graffiti is to trap it on a levitating canvas or to abandon its host surface in a windy desert.

A living graffiti is a painting or drawing that has come to life by way of strange magic. It typically looks like a cartoonish humanoid made of wet oil paint. These two-dimensional beings are unbound from the canvases on which they were originally drawn and can move along any flat surface they touch, including walls, floors, furniture, doors, and even bodies of still water. They cannot exist apart from the surfaces they traverse except in brief bursts, which they typically use to harass or attack nearby creatures.

Although they are not incredibly intelligent, living graffiti exhibit a mischievous spitefulness and seeming desire to make the real world as much of a caricature as their own two-dimensional domain.

Variants

The living graffiti below is but one type of this strange creature. Other living graffiti exist, made from media like chalk, pastels, ink, or tempera, or even more archaic materials like mud, beeswax, or blood. The following are a few examples of the kinds of abilities such a variant living graffiti might have.

Blood: The living graffiti gains the following ability.

Absorb Blood Anytime a creature within 5 feet of the living graffiti takes slashing, piercing, or persistent bleed damage, the graffiti gains a number of temporary HP equal to half the damage dealt to the adjacent creature.

Chalk: The living graffiti gains the following ability.

Cone of Chalk [two-actions] The living graffiti expels a 15-foot cone of chalk. Creatures in the area must succeed at a DC 20 Reflex save or be blinded for 1 round. The living graffiti can’t use Cone of Chalk again for 1d4 rounds.

Ink: The living graffiti’s HP increases to 60 and its splatter Strike deals 2d6 damage (in addition to blinding for 1 round), but it gains the following weakness.

Water Weakness When the living graffiti is doused with water or starts its turn in water (either through a spell or some other effect, such as pouring a bucket of water over it), it takes 2d6 damage.

Section 15: Copyright Notice
Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre.