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Leydroth Creature17

Uncommon NE Large Beast

Senses Perception +30; darkvision, magic sense (imprecise) 60 feet

Languages Aklo

Skills Acrobatics +32, Athletics + 33, Deception +28, Intimidation +28, Stealth +32, Survival +30

Str +8, Dex +7, Con +9, Int -3, Wis +5, Cha +5

Magic Sense (primal) The leydroth detects the source and school of + each source of magic within 60 feet as an imprecise sense.

AC 40, or 36 vs. non-magical; Fort +32, Ref +30, Will +28; +2 status to all saves vs. magic

HP 315; Resistances all 15 (except non-magical)

Menace to Magic [reaction] (abjuration, primal) Trigger A creature within 60 feet Casts a Spell; Effect The leydroth attempts an Intimidation check to counteract the triggering spell.

Speed 50 feet

Melee [one-action] jaws +33 (magical, reach 10 feet), Damage 3d10+16 piercing plus 1d10 persistent bleed

Melee [one-action] claw +33 (agile, magical, reach 10 feet), Damage 3d10+16 slashing

Melee [one-action] horn sweep +33 (magical, reach 10 feet, sweep, versatile P), Damage 3d12+16 bludgeoning

Primal Innate Spells DC 38; 9th disjunction (-2); 7th dispel magic (at will)

Dispelling Roar [two-actions] (abjuration, auditory, emotion, fear, mental, primal) The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of Demoralize. It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of dispel magic. The leydroth can’t use Dispelling Roar again for 1d4 rounds.

Dispelling Strike [free-action] (abjuration, primal) Frequency once per round; Trigger The leydroth hits a creature, object, or spell effect with a Strike; Effect The leydroth casts its innate dispel magic, targeting one effect on the creature struck.

Spell Feedback (primal) Any time a leydroth counteracts a spell or item, the spell’s caster or the creature holding the item takes 8d6 mental damage (DC 38 basic Will save).


In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.

Leydroths look like distorted, apelike felines with many?branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.

The first leydroths were created by a secret society of sorcerers who drew their powers from elemental bloodlines. These sorcerers clashed often against various wizardly guilds and intended for leydroths to serve as weapons of terror against their foes. Today, leydroths remain isolated on certain particularly dangerous islands, but now and then foolish explorers seek to transport them back to the mainland.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.