Leshy, Flytrap

Flytrap Leshy Creature 4

N Small Leshy Plant

Senses Perception +11; darkvision

Languages Common, Druidic, Sylvan; speak with plants (carnivorous plants only)

Skills Athletics +12, Nature +10, Stealth +12

Str +4, Dex +2, Con +1, Int +0, Wis +3, Cha +2


AC 20; Fort +9, Ref +12, Will +13

HP 72; Resistances acid 5

Attack of Opportunity [reaction]

Verdant Burst (healing) As sunflower leshy, except plants regain 3d6 Hit Points and the area sprouts flytraps instead of sunflowers.


Speed 25 feet

Melee [one-action] flytrap mouth +13 (versatile S), Damage 1d8+6 piercing plus 1d6 acid and flytrap toxin

Melee [one-action] flytrap hand +13 (agile, versatile S), Damage 1d6+6 piercing plus 1d6 acid and flytrap toxin

Ranged [one-action] spittle +11 (acid, range increment 10 feet), Damage 1d6+6 acid plus flytrap toxin

Primal Innate Spells DC 21; 4th speak with plants; 2nd pass without trace

Amalgam [one-action] (polymorph, primal, transmutation) A flytrap leshy can combine itself with an adjacent and willing flytrap leshy that is not currently affected by Amalgam. The leshy using Amalgam physically merges with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy gains the dying condition or increases their dying condition value by 1 if they were already dying. As long as Amalgam is sustained, the target leshy gains a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and it gains an additional reaction at the start of each turn.

Change Shape [one-action] (concentrate, polymorph, primal, transmutation) The flytrap leshy transforms into a Small flytrap. This ability otherwise uses the effects of tree shape.

Flytrap Toxin (poison) Saving Throw DC 19 Fortitude; Maximum Duration 6 rounds; Stage 1 sickened 1 (1 round), Stage 2 sickened 2 (1 round)

About

While often seen as unfriendly by non-leshys, flytrap leshys get along well with other leshys. Nonetheless, they’re among the most aggressive leshys, often guarding the most vulnerable places in the natural world with their flytrap mouths and hands.

Occasionally, a leshy proves so valuable to their community that they’re uplifted as a hero. These admired leshys are not all warriors; outstanding artisans, caretakers, or diplomats might also be lauded as heroes.

When a large threat emerges, pairs of flytrap leshys band together to create amalgams capable of driving back powerful foes. This unusual form of communal defense suffuses flytrap leshy society, and they often form relationships between multiple individuals that would confuse or even scandalize more uptight humanoids—to a flytrap leshy, though, there’s nothing strange about sharing your innermost secrets with people you literally merged together with to defend your home from an enemy.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.