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Lerritan

Lerritan Creature21

NE Gargantuan Earth Elemental Fire

Senses Perception +35; low-light vision

Languages Common, Ignan, Jotun, Terran

Skills Athletics +41, Crafting +33, Intimidation +35, Religion +36, Survival +38

Str +10, Dex +5, Con +7, Int +2, Wis +7, Cha +4

Items +3 greater striking warhammer


AC 46; Fort +38, Ref +34, Will +36

HP 490; Immunities fire, paralyzed, poison, sleep; Weaknesses cold 20; Resistances piercing 20, slashing 20

Tenacious Flames (aura, evocation, fire, primal) 100 feet. Creatures in the emanation cannot recover from persistent fire damage.

Attack of Opportunity [reaction]


Speed 50 feet

Melee [one-action] warhammer +40 (magical, reach 25 feet, shove), Damage 4d12+18 bludgeoning plus 2d6 persistent fire damage

Melee [one-action] jaws +39 (agile, reach 25 feet), Damage 4d10+18 piercing plus 2d6 persistent fire damage

Ranged [one-action] rock +39 (brutal, range increment 120 feet), Damage 4d6+18 bludgeoning plus 2d6 persistent fire

Primal Innate Spells DC 46; 10th cataclysm; 9th meteor swarm, fireball; 8th earthquake; 7th plane shift (to the Material Plane, Plane of Fire, or Plane of Earth only); Cantrips (10th) produce flame

Throw Rock [one-action] A lerritan can break stony scales off its body to throw; these scales reform at the end of each round, so the lerritan is never without a supply of rocks to hurl.

Volcanic Eruption [two-actions] (earth, evocation, fire, primal) The volcano on the lerritan’s back erupts and sends lava bombs raining down in a 30-foot emanation, dealing 12d12 fire damage. Each creature in the area must attempt a DC 46 Reflex saving throw. The lava globules quickly cool into heavy stones, transforming the area into greater difficult terrain for non-lerritans. The lerritan can’t use Volcanic Eruption for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes half damage and is encumbered for 1 round.

Failure The creature takes full damage and is immobilized (Escape DC 46).

Critical Failure The creature takes double damage and is encased in a rocky crust with lava on the inside. The creature is restrained (Escape DC 46), can’t breathe, takes 3d12 persistent fire damage, and can’t recover from this persistent fire damage until freed.

About

Lerritans are unstoppable giants with skin of volcanic glass and blood of roiling lava. These malicious arsonists would see the world burned to a cinder. They pay homage to the evil elemental demigod of fire, and they bully other fiery creatures. When the urge to immolate grows too great to ignore, lerritans burn forests, destroy villages, and boil rivers, but they avoid large bodies of water.

Every few decades, lerritans gather in large bands to travel from one volcanic region to another, razing every sign of civilization they find along the way. Lerritan cavalcades contain up to a dozen lerritans and their lackeys: crimson worms, powerful fire elementals, and fire giants.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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