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Keketar

Keketar Creature17

CN Large Monitor Protean

Senses Perception +30; entropy sense (imprecise) 60 feet, darkvision

Languages Abyssal, Celestial, Protean; telepathy 100 feet, tongues

Skills Acrobatics +26, Athletics +30, Deception +33, Diplomacy +35, Intimidation +35, Religion +30, Stealth +28

Str +9, Dex +5, Con +7, Int +5, Wis +7, Cha +7

Entropy Sense (divination, divine, prediction) As voidworm.


AC 40; Fort +30, Ref +28, Will +34; +1 status to all saves vs. magic

HP 290, fast Healing 10; Weaknesses lawful 15; Resistances precision 10, protean anatomy 25

Protean Anatomy (divine, transmutation) As voidworm.

Spatial Riptide (aura, divine, transmutation) 30 feet. A creature using a teleportation ability within the aura or arriving in it via teleportation must succeed at a DC 38 Fortitude save or wink out of existence for 1d4 rounds before completing the teleport. The creature can’t act, sense anything, or be targeted. On a successful save, the creature completes the teleport normally but is stunned 1. Keketars are immune to this effect.

Attack of Opportunity [reaction]


Speed 40 feet, fly 50 feet, swim 40 feet; freedom of movement

Melee [one-action] jaws +33 (chaotic, magical, reach 10 feet), Damage 3d10+15 piercing plus 1d6 chaotic and warpwave strike

Melee [one-action] claw +33 (agile, chaotic, magical, reach 10 feet), Damage 2d10+15 slashing plus 1d6 chaotic and warpwave strike

Melee [one-action] tail +33 (reach 15 feet), Damage 2d10+15 bludgeoning plus Grab

Divine Innate Spells DC 42, attack +32; 9th divine wrath (chaotic only), prismatic sphere; 8th baleful polymorph, confusion; 7th disintegrate, dispel magic (at will), shatter (at will), warp mind (-3); 6th teleport (at will; self only); 5th creation (at will), dimension door, hallucinatory terrain (-2; see reshape reality); 4th confusion (at will), dimension door (at will); 2nd detect alignment (at will; lawful only); Constant (5th) tongues
(4th) freedom of movement

Change Shape [one-action] (concentrate, divine, polymorph, transmutation) The keketar can take the appearance of any Huge or smaller creature. This doesn’t change its Speed or its attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal.

Constrict [one-action] 1d10+15 bludgeoning, DC 42

Reshape Reality (concentrate, divine, polymorph, transmutation) When the keketar casts hallucinatory terrain, it infuses the illusion with quasi-real substance. Creatures that do not disbelieve the illusion treat structures and terrain created through the spell as though they were real, ascending illusory stairs, becoming trapped by illusory quicksand, and so on.

Warpwave Strike (divine, polymorph, transmutation) A creature struck by a keketar’s jaws or claw Strike must succeed at a DC 36 Fortitude save or be subject to a warpwave.

About

The ruling caste of the proteans, keketars orchestrate attacks against the bastions of law and adjudicate protean disputes confidently and capriciously. A keketar resembles a shimmering, serpentine creature with spines, claws, and a dragon-like head. A keketar’s actual appearance is in constant flux, but they generally stay about 18 feet long with a weight of around 1,500 pounds. While their physical forms can vary, two things remain constant: First, a keketar’s eyes are always a piercing shade of amber or violet. Second, the keketar’s mark of office-a crown of shifting symbols that hovers above its head-never changes. A keketar cannot remove its crown but can suppress it, although most are loath to do so and consider such an act one of cowardice or shame.

Keketars fill a role in protean society of a sort of priesthood, operating as intermediaries between the other proteans and the Speakers of the Depths. All other proteans defer to keketars, treating them in a way similar to how citizens of a mortal city would treat respected nobles; even more powerful proteans defer to the will of the keketars. As with many religions, dogma and theology are prone to interpretation and change, and among the proteans the situation is perhaps even more pronounced. Whatever the nature of and desires held by the mysterious Speakers of the Depths, individual keketars may come to dramatically different conclusions as to their will and intent. To the proteans, though, this inherent dissonance is a strength rather than a weakness.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.

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