Irnakurse

Irnakurse Creature 9

CE Large Aberration

Senses Perception +18; darkvision

Languages Abyssal, Elven, Undercommon (can’t speak any language)

Skills Athletics +20, Acrobatics +20, Stealth +20

Str +5, Dex +5, Con +3, Int –2, Wis +3, Cha +4


AC 28; Fort +20, Ref +18, Will +16

HP 152

Attack of Opportunity [reaction]


Speed 15 feet

Melee [one-action] jaws +20 (reach 10 feet), Damage 2d12+11 piercing

Melee [one-action] tentacle +20 (agile, reach 20 feet), Damage 2d8+11 slashing plus mind lash

Mind Lash (emotion, enchantment, mental, occult) A non-evil creature hit by an irnakurse’s tentacle is overwhelmed with corrupted images of a ruined life and must succeed at a DC 28 Will save or be stunned 2 (or stunned 4 on a critical failure). After attempting this save, a creature is temporarily immune to Mind Lash for 24 hours.

Rend [one-action] tentacle

Soul Scream [two-actions] (auditory, concentrate, emotion, enchantment, mental, occult) Frequency once per day; Effect The irnakurse unleashes an alien shriek of nightmarish horror and pain. All non-evil creatures within a +10-foot emanation must attempt a DC 28 Will save. The irnakurse can Sustain Soul Scream for up to 6 rounds; each time it does, it repeats the effect.

Critical Success The creature is unaffected, and is temporarily immune to Soul Scream for 24 hours.

Success The creature is stupefied 1 for 1 round.

Failure The creature is stupefied 1. Further failed saves against Soul Scream increase the condition value by 1, to a maximum of stupefied 4. Each time the character gets a full night’s rest, the stupefied condition gained from Soul Scream decreases by 1.

Critical Failure As failure, except the stupefied value increases by 2 instead of by 1.

Storm of Tentacles [two-actions] The irnakurse makes up to four tentacle Strikes, each against a different target. These attacks count toward the irnakurse’s multiple attack penalty, but the multiple attack penalty doesn’t increase until after it makes all of its attacks.

About

Irnakurse are surface elves who drow have subjected to particularly cruel and humiliating fleshwarping practices, as drow take special delight in the torment of their surface-dwelling kin. The process of crafting an irnakurse involves twisting an unfortunate elf into a deformed mass of misplaced limbs, loose flesh, and bony protrusions—parts that should be internal are often left on full display to the world. Irnakurse are subject to mental conditioning that causes them to hate their prior forms, and these creatures prefer to attack surface elves over all other targets.

When drow capture a particularly hated surface elf, or one with a large following, they inflict even greater pain upon them during the fleshwarping process than most other victims. The resulting irnakurse are known as “mockeries,” and always have elite adjustments. Rather than using them, drow keep them close at hand as living “art” akin to a pet or trophy.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.