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Irlgaunt Creature13

NE Large Aberration Earth

Senses Perception +24, darkvision

Languages Aklo, Common, Jotun, Terran

Skills Acrobatics +25, Athletics +26, Deception +23, Stealth +27, Survival +22

Str +7, Dex +8, Con +5, Int +4, Wis +5, Cha +4

AC 34; Fort +22, Ref +25, Will +24

HP 265, Immunities acid; Weaknesses + bludgeoning 10

Speed 30 feet, climb 30 feet; stone step

Melee [one-action] jaws +26, Damage 3d8+13 piercing plus 2d6 acid

Melee [one-action] legs +26 (agile), Damage 3d10+13 bludgeoning

Primal Innate Spells DC 31; 6th stone tell; +4th meld into stone (at will), shape stone (at will)

Regurgitate Gastrolith [two-actions] (acid, evocation, primal) The irlgaunt violently regurgitates a melon-sized clot of brittle stone supernaturally infused with digestive enzymes. The stone and acid explode on impact within a range of +30 feet, dealing 7d6 piercing damage and 7d6 acid damage to creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can’t Regurgitate Gastroliths for 1d4 rounds.

Stone Step The irlgaunt ignores difficult terrain composed of rocks and stone.


Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like tendrils erupting from the tips of their chitin-armored legs. Their jagged gray shells allow them to blend into the rocky walls of the high mountain passes and deep ravines that serve as their hunting grounds. Despite their size, they move with incredible alacrity, bounding across chasms and skittering up sheer mountain cliffs without pause. Though they are formidable in melee, irlgaunts have an even more powerful ranged attack. These creatures can pelt their opponents by forcefully regurgitating gastroliths-melon-sized clusters of rocks enveloped in coagulated digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile and explode on contact, spraying the area with shards of rock and caustic acid.

While one might easily mistake an irlgaunt for a simple brutish beast, they have a keen intelligence and use devious hunting strategies. They set traps for travelers and are fond of using gems and magical items taken from previous victims as bait. They have been known to start rockslides or otherwise block passages to reroute explorers into their clutches. They also use their gastroliths to direct the movements of their prey, forcing victims into dead ends at the edge of chasms or cliffs.

For the most part, irlgaunts live solitary lives, likely because finding enough food to sustain a community tends to be difficult. However, they still maintain a sense of extended, regional community, actively gathering when organizing for war or to discuss other issues that affect their species or shared territories. They have been known to occasionally ally with giants, but these truces are usually nebulous.

Instead of living solitary lives, these chaotic evil irlgaunts form cabals that inhabit deep fissures, transforming them into grisly temples by decorating them with the corpses of their sacrifices. They also decorate their own bodies by carving prayers into their chitin and painting themselves with crude and disturbing images. Some claim these runes grant them divine powers of protection and the ability to summon otherworldly kin.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.