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Invisible Stalker

Invisible Stalker Creature7

N Medium Air Elemental

Senses Perception +16; darkvision

Languages Auran

Skills Acrobatics +16, Stealth +18, Survival +15 (+19 to Track)

Str +3, Dex +6, Con +3, Int -2, Wis +2, Cha +0

AC 26; Fort +14, Ref +18, Will +11

HP 70; Immunities bleed, paralyzed, poison, sleep

Naturally Invisible The invisible stalker is invisible at all times, though when it takes a hostile action of any kind, it is hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.

Speed 25 feet, fly 25 feet

Melee [one-action] fist +18 (agile, finesse), Damage 1d10+5 bludgeoning Sneak Attack The invisible stalker deals 2d6 extra precision damage to flat-footed creatures.

Swift Tracker The invisible stalker moves at full Speed while Tracking.


Invisible stalkers have a poor opinion of mortals due to the unsavory nature of the violent tasks summoners usually call them to the Material Plane to perform.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.