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Ice Mummy

Ice Mummy Creature8

Uncommon NE Medium Cold Mummy Undead

Perception +16; darkvision, snow vision

Languages Common, Necril, plus any two languages they knew while alive

Skills Deception +18, Intimidation +16, Occultism +17, Stealth +17

Str +5 Dex +3, Con +2, Int +5, Wis +4, Cha +6

Items +1 striking staff

Snow Vision The ice mummy ignores the concealed condition from falling snow.

AC 26; Fort +16, Ref +13, Will +18

HP 130, negative healing; Resistances cold 10; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 10

Great Despair (aura, emotion, enchantment, fear, incapacitation, mental, occult) 30 feet. Living creatures are frightened 1 while in an ice mummy’s great despair aura. They can’t naturally recover from this fear while in the area but recover instantly once they leave it. When a creature first enters the area, it must succeed at a DC 24 Will save (after taking the penalty from being frightened) or be paralyzed for 1d4 rounds. The creature is then temporarily immune for 24 hours.

Speed 20 feet

Melee [one-action] staff +20 (magical, two-hand d8), Damage 2d4+7 bludgeoning plus 1d6 cold and cold rot

Melee [one-action] fist +19 (agile, magical), Damage 2d6+7 bludgeoning plus 1d6 cold and cold rot

Channel Rot (occult, necromancy) The ice mummycan deliver cold rot through melee weapons they wield.

Cold Rot (cold, curse, disease, divine, necromancy) This affliction can’t be reduced below stage 1, nor can damage from it be healed, until successfully treated with remove curse or a similar effect. The affliction can then be removed as normal for a disease. A creature killed by cold rot turns to ice crystals and can’t be resurrected except by a 7th-level resurrect ritual or similar magic; Saving Throw DC 24 Fortitude; Stage 1 slowed 1 for 1 round, then carrier with no ill effect (1 minute); Stage 2 5d6 negative damage plus 2d6 cold damage and stupefied 2 (1 day)

Frozen Breath [two-actions] (cold, concentrate, divine, evocation) The ice mummy exhales a 60-foot cone of razor-sharp ice that deals 5d6 cold and 4d6 slashing damage (DC 26 basic Reflex save). The ice mummy can’t use Frozen Breath again for 1d4 rounds.


The cold of high places coupled with strong winds and less oxygen creates an effect that can preserve bodies, mummifying them through natural processes. Many are created deliberately by cults, and a rare few voluntarily transform.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.