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Human Clown

Human Clown Creature2

Unique CE Medium Human Humanoid

Perception +7

Skills Acrobatics +7, Performance +7, Stealth +7, Thievery +9

Str +2, Dex +3, Con +1, Int +2, Wis +0, Cha +1

Items bowling pins (6), clown costume, daggers (6), pots of grease paint (4)

AC 17; Fort +7, Ref +9, Will +6

HP 32

Bob and Weave [reaction] Trigger The clown is the target of a Strike by an attacker he can see; Effect The clown gains a +2 circumstance bonus to AC against the triggering Strike.

Speed 30 feet

Melee [one-action] bowling pin +9 (agile, nonlethal), Damage 1d6+2 bludgeoning

Melee [one-action] dagger +10 (agile, finesse, versatile S), Damage 1d4+2 piercing

Ranged [one-action] bowling pin +10 (agile, nonlethal, thrown 10 feet), Damage 1d6+2 bludgeoning

Melee [one-action] dagger +10 (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercing

Bounce [one-action] The clown makes a High Jump or Long Jump.

Bounce-Bounce [two-actions] The clown Strides up to his Speed and does not trigger reactions during this movement.

Juggler If the clown’s bowling pin ranged Strike hits, the bowling pin bounces off the target back toward the clown. The clown can catch it again if he has a free hand.

Section 15: Copyright Notice

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre.